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"Batronyx" wrote:
> This is another stunning piece of work!
Thanks!
> Yes I would be interested in a lip synching system.
I've noted this, and the other replies too. I'm glad there's some interest.
:)
> Generalizing this to work with an arbitrary mouth
> would be nice.
Depends on what you mean by arbitrary mouth. The include file uses four
bicubic patches set up in a specific way, so another arrangement of bicubic
patches doesn't work, nor does, say a mesh or mesh2. That way it's rather
limited, and impossible for me to add support for mouths made of other
objects.
However, you have a little control over the shape of the mouth. All three in
the example animation were custom defined, and the user can make other
similar, but different mouths.
> Perhaps your mouth presets could act as a set of
> influence points for any mouth that fits within
> the same bounding box
You assume a mesh, while my include file uses a completely different
approach.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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