![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
definatly looks much better, maybe you should try placing a couple of these
side by side, increasing the overall particle count, yet mainging them half
the size they are now
--
Rick
POV-Ray News & Resources - http://Povray.co.uk
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Tony[B]" wrote:
> Eeeenteresting... I didn't think it would work that well...
Me neither. :)
> still, there's something not quite right... Maybe you
> need to add more particles?
Dunno. I will try to tweak it to see what looks nice.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Andy Cocker" wrote:
> I actually think this looks excellent, especially at
> the very top where the 'flames' are dying.
I agree that's the best part.
> I think that what would make it even more realistic
> is to speed it up
Will do!
> Also (if you are able), attatch some audio of a fire
> crackling... I'm sure that would help ;-)
Hmm, maybe, if I can find a good sound and if it doesn't add too much to the
filesize. :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Nekar Xenos" wrote:
> Beautiful!
>
> Love it!
Thank you!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Marc-Hendrik Bremer" wrote:
> When I look at it, I just think 'torch' with that
> swinging in the upper part, it can't be that a big
> fire, but it has to be quite 'free' to burn that way.
I agree. I think.
> I like it very much.
Thank you!
> As Andy said, it is a bit slow for real fire.
I will speed it up!
I'm not sure about the green tint though...
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Nekar Xenos" wrote:
> Nice work.
Thanks!
> It reminds me of the flames in a game called
> 'the Wheel of Time' :)
Doesn't ring a bell.
> I think the top part of each 'particle' should be
> pointy maybe...
That's not possible with glows, but you gave me another idea: I'll try to
scale the turbulence longer in the y direction and see if that improves it.
:)
> Flames are also usually more transparent at the core.
Again, that's not so easy to control with glows. But I'll keep it in mind
for my media experiments which I will do later!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Geoff Wedig" wrote:
> I've been looking at both, and it's fantastic.
Thank you! :)
> The edges are a little funky on the bottom, as it fades
> out, but I don't know that there's much that can be done
> about that, using glows.
I think you're right...
> The top reminds me of the light from the fire reflected
> off of smoke (smoke so dark you can't see it against the
> background, maybe?)
I hadn't thought about that, but it could be interpreted that way. I don't
really have any smoke in the scene though, so it would just be fake if
anything.
> You might want to try adding a ground plane and a few
> light sources (not sure what, or how, since one for every
> particle would be *way* slow) to give the ground flickering.
> It would add a lot of realism.
Good idea, I'll try!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Marc-Hendrik Bremer
Subject: Re: Fire With Turbulence (121kbu)
Date: 2 Apr 2001 11:36:37
Message: <3ac89c85@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Rune schrieb in Nachricht <3ac89512$1@news.povray.org>...
>I'm not sure about the green tint though...
Me neither ;-)
Marc-Hendrik
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> > Also (if you are able), attatch some audio of a fire
> > crackling... I'm sure that would help ;-)
>
> Hmm, maybe, if I can find a good sound and if it doesn't add too much to the
> filesize. :)
To get a reasonable crackling sound, take 1 (one) plastic crisp packet,
and rustle, crunch and otherwise mangle it next to the microphone. Well
that's how they did the fire sound effect in the original Populous,
anyway :)
As far as the file size goes, you're on your own...
Bye for now,
Jamie.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Just viewed both of them. Very nice! Makes me want to break out the
marshmallows. Hmmm. . . a few glowing logs at the base and nobody would
know it wasn't transparent; a little blue glow undulating across their
surface. . . keep just a few of the un-turbulated particles from the first
anim and slow them down as bits of ash on convection currents. . . yeah.
Then I would need hotdogs too!
bat### [at] cadronhsa com
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |