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"Geoff Wedig" wrote:
> I've been looking at both, and it's fantastic.
Thank you! :)
> The edges are a little funky on the bottom, as it fades
> out, but I don't know that there's much that can be done
> about that, using glows.
I think you're right...
> The top reminds me of the light from the fire reflected
> off of smoke (smoke so dark you can't see it against the
> background, maybe?)
I hadn't thought about that, but it could be interpreted that way. I don't
really have any smoke in the scene though, so it would just be fake if
anything.
> You might want to try adding a ground plane and a few
> light sources (not sure what, or how, since one for every
> particle would be *way* slow) to give the ground flickering.
> It would add a lot of realism.
Good idea, I'll try!
Rune
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