|
|
"Nekar Xenos" wrote:
> Nice work.
Thanks!
> It reminds me of the flames in a game called
> 'the Wheel of Time' :)
Doesn't ring a bell.
> I think the top part of each 'particle' should be
> pointy maybe...
That's not possible with glows, but you gave me another idea: I'll try to
scale the turbulence longer in the y direction and see if that improves it.
:)
> Flames are also usually more transparent at the core.
Again, that's not so easy to control with glows. But I'll keep it in mind
for my media experiments which I will do later!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated March 29)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|