|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
The particles can now flow along any surface.
As always, comments are much appreciated!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
Attachments:
Download 'flow.mpg' (248 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
i rhink you need many many more smaller particles, moving faster :)
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
|
|
| |
| |
|
|
From: Christoph Hormann
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 13:12:51
Message: <3AA285A4.DC75DB05@gmx.de>
|
|
|
| |
| |
|
|
Rune wrote:
>
> The particles can now flow along any surface.
>
> As always, comments are much appreciated!
>
Looks funny, a bit like fishes... :-)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3aa27640@news.povray.org>, "Rune" <run### [at] inamecom>
wrote:
> The particles can now flow along any surface.
They actually look like they are slithering...I wonder what it would
look like if you hooked several into a chain, and had a "head" at one
end attracted to a specific point.
It looks like you used the ground repulsion method, did you? How did you
implement it? A single ray straight down or forward, a special
combination of directions, or randomly scanning the surroundings?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Rick [Kitty5]" wrote:
> i rhink you need many many more smaller particles,
> moving faster :)
Yep, and a faster computer!
While testing I'll have to do with this. :(
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris Huff" wrote:
> They actually look like they are slithering...
I think that's because I disabled the bouncing in this test. I originally
made one version that had bouncing too, but there seemed to be a bug causing
the particles to not cycle perfectly when bouncing was used, so I made this
version that use flowing only.
> I wonder what it would look like if you hooked several
> into a chain, and had a "head" at one end attracted to
> a specific point.
I'm not sure that could be done using this technique. It would have to be
modified anyway.
> It looks like you used the ground repulsion method, did
> you? How did you implement it? A single ray straight down
> or forward, a special combination of directions, or
> randomly scanning the surroundings?
Nope. It's simpler.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Christoph Hormann" wrote:
> Looks funny, a bit like fishes... :-)
I know, I need many more particles if it is to have any chance of looking
like water...
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3aa292ea$1@news.povray.org>, "Rune"
<run### [at] inamecom> wrote:
> > I wonder what it would look like if you hooked several
> > into a chain, and had a "head" at one end attracted to
> > a specific point.
>
> I'm not sure that could be done using this technique. It would have to be
> modified anyway.
I had assumed it would take some major changes to your algorithm, or
were you talking about the "sliding" effect itself?
> > It looks like you used the ground repulsion method, did
> > you? How did you implement it? A single ray straight down
> > or forward, a special combination of directions, or
> > randomly scanning the surroundings?
>
> Nope. It's simpler.
Hmm...a minimum bounce energy? In other words, particles lose energy
until they go below a certain level?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris Huff" wrote:
> "Rune" wrote:
>
> > > I wonder what it would look like if you hooked several
> > > into a chain, and had a "head" at one end attracted to
> > > a specific point.
> >
> > I'm not sure that could be done using this technique. It
> > would have to be modified anyway.
>
> I had assumed it would take some major changes to your
> algorithm, or were you talking about the "sliding" effect
> itself?
With my sliding method the particles find their own ways. They cannot be
attached to specific points.
> Hmm...a minimum bounce energy?
No *that* simple. That would never give the smooth sliding effect you see.
Not without a huge number of calculation frames anyway.
> In other words, particles lose energy until they go
> below a certain level?
That's right, but the interesting part is what happens when they go below
that level. :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
It looks like one got away (unless it is a reflection). Sorta pops through
the rock for a moment below the rest of the stream.
"Rune" <run### [at] inamecom> wrote in message
news:3aa27640@news.povray.org...
> The particles can now flow along any surface.
>
> As always, comments are much appreciated!
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated January 28)
> / Also visit http://www.povrayusers.org
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |