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From: Rune
Subject: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 12:07:12
Message: <3aa27640@news.povray.org>
The particles can now flow along any surface.

As always, comments are much appreciated!

Rune
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Attachments:
Download 'flow.mpg' (248 KB)

From: Rick [Kitty5]
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 13:01:12
Message: <3aa282e8$1@news.povray.org>
i rhink you need many many more smaller particles, moving faster :)


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From: Christoph Hormann
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 13:12:51
Message: <3AA285A4.DC75DB05@gmx.de>
Rune wrote:
> 
> The particles can now flow along any surface.
> 
> As always, comments are much appreciated!
> 

Looks funny, a bit like fishes... :-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Chris Huff
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 13:15:29
Message: <chrishuff-A86DB6.13123204032001@news.povray.org>
In article <3aa27640@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> The particles can now flow along any surface.

They actually look like they are slithering...I wonder what it would 
look like if you hooked several into a chain, and had a "head" at one 
end attracted to a specific point.
It looks like you used the ground repulsion method, did you? How did you 
implement it? A single ray straight down or forward, a special 
combination of directions, or randomly scanning the surroundings?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rune
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 14:09:28
Message: <3aa292e8@news.povray.org>
"Rick [Kitty5]" wrote:
> i rhink you need many many more smaller particles,
> moving faster :)

Yep, and a faster computer!

While testing I'll have to do with this. :(

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
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From: Rune
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 14:09:30
Message: <3aa292ea$1@news.povray.org>
"Chris Huff" wrote:
> They actually look like they are slithering...

I think that's because I disabled the bouncing in this test. I originally
made one version that had bouncing too, but there seemed to be a bug causing
the particles to not cycle perfectly when bouncing was used, so I made this
version that use flowing only.

> I wonder what it would look like if you hooked several
> into a chain, and had a "head" at one end attracted to
> a specific point.

I'm not sure that could be done using this technique. It would have to be
modified anyway.

> It looks like you used the ground repulsion method, did
> you? How did you implement it? A single ray straight down
> or forward, a special combination of directions, or
> randomly scanning the surroundings?

Nope. It's simpler.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Rune
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 14:09:32
Message: <3aa292ec@news.povray.org>
"Christoph Hormann" wrote:
> Looks funny, a bit like fishes... :-)

I know, I need many more particles if it is to have any chance of looking
like water...

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
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From: Chris Huff
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 15:50:18
Message: <chrishuff-58AE17.15472204032001@news.povray.org>
In article <3aa292ea$1@news.povray.org>, "Rune" 
<run### [at] inamecom> wrote:

> > I wonder what it would look like if you hooked several
> > into a chain, and had a "head" at one end attracted to
> > a specific point.
> 
> I'm not sure that could be done using this technique. It would have to be
> modified anyway.

I had assumed it would take some major changes to your algorithm, or 
were you talking about the "sliding" effect itself?


> > It looks like you used the ground repulsion method, did
> > you? How did you implement it? A single ray straight down
> > or forward, a special combination of directions, or
> > randomly scanning the surroundings?
> 
> Nope. It's simpler.

Hmm...a minimum bounce energy? In other words, particles lose energy 
until they go below a certain level?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rune
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 17:05:51
Message: <3aa2bc3f@news.povray.org>
"Chris Huff" wrote:
> "Rune" wrote:
>
> > > I wonder what it would look like if you hooked several
> > > into a chain, and had a "head" at one end attracted to
> > > a specific point.
> >
> > I'm not sure that could be done using this technique. It
> > would have to be modified anyway.
>
> I had assumed it would take some major changes to your
> algorithm, or were you talking about the "sliding" effect
> itself?

With my sliding method the particles find their own ways. They cannot be
attached to specific points.

> Hmm...a minimum bounce energy?

No *that* simple. That would never give the smooth sliding effect you see.
Not without a huge number of calculation frames anyway.

> In other words, particles lose energy until they go
> below a certain level?

That's right, but the interesting part is what happens when they go below
that level. :)

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
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From: Spock
Subject: Re: Flow particles, flow ! (247kbu)
Date: 4 Mar 2001 17:54:05
Message: <3aa2c78d@news.povray.org>
It looks like one got away (unless it is a reflection).  Sorta pops through
the rock for a moment below the rest of the stream.

"Rune" <run### [at] inamecom> wrote in message
news:3aa27640@news.povray.org...
> The particles can now flow along any surface.
>
> As always, comments are much appreciated!
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
> / The POV Desktop Theme, and The POV-Ray Logo Contest can
> \ all be found at http://rsj.mobilixnet.dk (updated January 28)
> / Also visit http://www.povrayusers.org
>
>
>


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