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Inspired by Dennis Clarke I made my own version of the SUN logo.
Here it is - and the source code is below (it's not very long).
Hope you like it.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
// Sun logo version by Rune S. Johansen
#declare Clock = cos(clock*pi)/-2+0.5;
#declare W = 0.8; // Thickness of letters
#declare D = 0.8; // Depth of letters
#declare U = // A single "U"
union {
box {<-1-W,-2,-D>,<-1+W,3+W,D>}
box {<+1+W,-2,-D>,<+1-W,3+W,D>}
difference {
cylinder {-D*z,+D*z,1+W}
cylinder {-2*z,+2*z,1-W}
box {<-2,0,-2>,<2,2,2>}
translate -2*y
}
pigment {color <1,0.8,0>}
finish {phong 1}
rotate 180*y*Clock
rotate 180*x*Clock
}
#declare UU = // Two U's
union {
object {U rotate +90*z translate -2*y}
object {U rotate -90*z translate +2*y}
rotate 90*z*Clock
}
#declare Sun = // The whole logo
union {
object {UU rotate 000*z translate <-4,+4,0> rotate +180*y*Clock}
object {UU rotate 090*z translate <+4,+4,0> rotate -180*x*Clock}
object {UU rotate 180*z translate <+4,-4,0> rotate -180*y*Clock}
object {UU rotate 270*z translate <-4,-4,0> rotate +180*x*Clock}
}
object {Sun rotate 45*z}
camera {location -25*z look_at 0}
background {color rgb 1}
light_source {<1,2,-3>*1000, color 1}
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Attachments:
Download 'sun.mpg' (121 KB)
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Well there seems to be lots of fun under the Sun. :)
Cool ... you swapped the two "U" bits while flipping them. I read your
email from earlier and then sat down with a calculus book opened to the
section on curvilinear movement based on parametric equations. I'm
really looking for a motion that appears random but is actually the sum
of a fourier sequence of sinusoidal movements all based on time for the
domain 0 to 1.0. In the end I hope to get fairly "lost" looking
movement for each of the individual "U" bits as they deconstruct, wander
about and then come snapping together. The position in space will be
the sum of the unit vectors i,j, k muliplied by the parameters. Oh ..
and it has to be piecewise smooth with no jagged snap movements between
frames. I figure I can always make a few frames with a light reflecting
across the thing from left to right for that glimmer look. While
working on that you go ahead and simplify the whole thing while making
it better looking!
[ cheesy mode on ] Like I said .. fun under the Sun. [ cheesy mode off
]
Dennis
ps: It's probably possible to make an extended array of these "U"
thingys that covers a plane like tiles. Just a thought. Sooner or
later I will get a cease and desist order from Sun.
Rune wrote:
>
> Inspired by Dennis Clarke I made my own version of the SUN logo.
> Here it is - and the source code is below (it's not very long).
>
> Hope you like it.
>
> Rune
Post a reply to this message
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"Andy Cocker" wrote:
> Excellent!! :-)
Thanks you! :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
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"Dennis Clarke" wrote:
> While working on that you go ahead and simplify the
> whole thing while making it better looking!
Gee, thanks... :)
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org
Post a reply to this message
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