POV-Ray : Newsgroups : povray.binaries.animations : Sun logo - my version : Re: Sun logo - my version Server Time
20 Jul 2024 09:28:36 EDT (-0400)
  Re: Sun logo - my version  
From: Dennis Clarke
Date: 19 Feb 2001 09:21:23
Message: <3A912BED.65BD14CB@interlog.com>
Well there seems to be lots of fun under the Sun.  :)

Cool ... you swapped the two "U" bits while flipping them.  I read your
email from earlier and then sat down with a calculus book opened to the
section on curvilinear movement based on parametric equations.  I'm
really looking for a motion that appears random but is actually the sum
of a fourier sequence of sinusoidal movements all based on time for the
domain 0 to 1.0.  In the end I hope to get fairly "lost" looking
movement for each of the individual "U" bits as they deconstruct, wander
about and then come snapping together.  The position in space will be
the sum of the unit vectors i,j, k muliplied by the parameters.  Oh ..
and it has to be piecewise smooth with no jagged snap movements between
frames.  I figure I can always make a few frames with a light reflecting
across the thing from left to right for that glimmer look.  While
working on that you go ahead and simplify the whole thing while making
it better looking!

[ cheesy mode on ] Like I said .. fun under the Sun.  [ cheesy mode off
]

Dennis

ps: It's probably possible to make an extended array of these "U"
thingys that covers a plane like tiles.  Just a thought.  Sooner or
later I will get a cease and desist order from Sun. 


Rune wrote:
> 
> Inspired by Dennis Clarke I made my own version of the SUN logo.
> Here it is - and the source code is below (it's not very long).
> 
> Hope you like it.
> 
> Rune


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