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"Wlodzimierz ABX Skiba" wrote:
> Rune wrote:
> > I was discussing with ABX if a patch could do it as easily
> > and flexibly (to the user) as a macro.
> >
> > Seems that it can't...
>
> It seems that it could...
Seems like you and Chris disagree on that point...! ;)
> It can't at current level of pov syntax but after some
> patches (my plans) it could be done.
> Did you carefully read proposition of my syntax ?
I've read the post where you describe a user-defined twist-deform.
I didn't find it intuitive, and I didn't really understand it at all, but
that may just be me. I also noticed that it took up several lines of code,
where my macro took up only one short line of code.
Of course your solution was also more general, but I'd like to see what a
deform would look like that did exactly the same as the macro I made, so I
can better compare.
Rune
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Rune wrote in message <3a6c7008@news.povray.org>...
> "Wlodzimierz ABX Skiba" wrote:
> > It can't at current level of pov syntax but after some
> > patches (my plans) it could be done.
> > Did you carefully read proposition of my syntax ?
>
> I've read the post where you describe a user-defined twist-deform.
>
> I didn't find it intuitive, and I didn't really understand it at all, but
> that may just be me.
I think it is you ;-) becouse (I think) this is nearly the same syntax
like for pure POV only no hash before local and default values for params
> I also noticed that it took up several lines of code,
> where my macro took up only one short line of code.
but my code is parsed only once and then it is used internally
as pointers to functions
> Of course your solution was also more general, but I'd like to see what a
> deform would look like that did exactly the same as the macro I made, so I
> can better compare.
animation posted to p.b.a just now
this is not user defined deformation
but my build-in twisting
with user defined twisting I'll wait for 3.5
before this I realize more built-in deformations
ABX
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