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Weird.
--
Paul Vanukoff
van### [at] primenetcom
Post a reply to this message
Attachments:
Download 'turos.m1v.mpg' (559 KB)
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"Paul Vanukoff" wrote.
> Weird.
>
Add a spin and a flat surface around it and instant vortex :) Looks good,
IMO
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Mmmm, donut....
Isosurface?
;)
Remco
Paul Vanukoff wrote:
>
> Weird.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
> Name: turos.m1v
> turos.m1v Type: MPLAYER2 File (video/mpeg)
> Encoding: x-uuencode
Post a reply to this message
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yup. weird.
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That's a surface normal, yes? Could you remake the anim using an isosurface
(so the edges have true depth)? Must admit to not knowing quite how you
achieved this effect.
--
Andy Cocker
---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
---------------------------------------------------------------
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Thanks. I was just messin' around ...
"Data" <not@all> wrote in message news:3a5cb49f@news.povray.org...
> "Paul Vanukoff" wrote.
> > Weird.
> >
> Add a spin and a flat surface around it and instant vortex :) Looks good,
> IMO
>
>
Post a reply to this message
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No. I can barely do basic isosurfaces, don't have a clue how I'd do this
with one.
"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3A5CC940.2FE92C8B@onwijs.com...
> Mmmm, donut....
>
> Isosurface?
> ;)
>
> Remco
>
> Paul Vanukoff wrote:
> >
> > Weird.
> >
> > --
> > Paul Vanukoff
> > van### [at] primenetcom
> >
> > Name: turos.m1v
> > turos.m1v Type: MPLAYER2 File (video/mpeg)
> > Encoding: x-uuencode
Post a reply to this message
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Yeah.
Probably not, but I can try. :)
It was fairly easy actually. I just placed a few hundred spheres arranged in
a circle, textured them as a whole, and rotated each individual sphere
towards the origin, 360 degrees over 90 frames (4 deg/frame).
"Andy Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3a5d48b9$1@news.povray.org...
> That's a surface normal, yes? Could you remake the anim using an
isosurface
> (so the edges have true depth)? Must admit to not knowing quite how you
> achieved this effect.
>
> --
> Andy Cocker
>
> ---------------------------------------------------------------
> listen to my music at:
> www.mp3.com/lunarland
> ---------------------------------------------------------------
>
> 'I spilled spot remover on my dog. He's gone now. '
> 'I went to a restaurant that serves "breakfast at any time."
> So I ordered french toast during the Renaissance. '
>
> - Steven Wright.
> ---------------------------------------------------------------
>
>
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"Paul Vanukoff" <van### [at] primenetcom> wrote in message
news:3a5dcf2c$1@news.povray.org...
> It was fairly easy actually. I just placed a few hundred spheres arranged
in
> a circle, textured them as a whole, and rotated each individual sphere
> towards the origin, 360 degrees over 90 frames (4 deg/frame).
>
IMHO should be fairly easy to turn into an iso - just combine sphere with
crackle function and then proceed as before. Slight fly in the ointment,
iirc, is that crackle renders very slowly when used as an iso.
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"Paul Vanukoff" <van### [at] primenetcom> wrote in message
news:3a5dcd4d@news.povray.org...
> Thanks. I was just messin' around ...
>
still looks good, IMO
Post a reply to this message
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