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"Paul Vanukoff" <van### [at] primenet com> wrote in message
news:3a5dcf2c$1@news.povray.org...
> It was fairly easy actually. I just placed a few hundred spheres arranged
in
> a circle, textured them as a whole, and rotated each individual sphere
> towards the origin, 360 degrees over 90 frames (4 deg/frame).
>
IMHO should be fairly easy to turn into an iso - just combine sphere with
crackle function and then proceed as before. Slight fly in the ointment,
iirc, is that crackle renders very slowly when used as an iso.
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