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Yeah.
Probably not, but I can try. :)
It was fairly easy actually. I just placed a few hundred spheres arranged in
a circle, textured them as a whole, and rotated each individual sphere
towards the origin, 360 degrees over 90 frames (4 deg/frame).
"Andy Cocker" <big### [at] mariner9 fsnet co uk> wrote in message
news:3a5d48b9$1@news.povray.org...
> That's a surface normal, yes? Could you remake the anim using an
isosurface
> (so the edges have true depth)? Must admit to not knowing quite how you
> achieved this effect.
>
> --
> Andy Cocker
>
> ---------------------------------------------------------------
> listen to my music at:
> www.mp3.com/lunarland
> ---------------------------------------------------------------
>
> 'I spilled spot remover on my dog. He's gone now. '
> 'I went to a restaurant that serves "breakfast at any time."
> So I ordered french toast during the Renaissance. '
>
> - Steven Wright.
> ---------------------------------------------------------------
>
>
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