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In article <3a4fe214@news.povray.org>, "Data" <not@all> wrote:
> Mind you, it was shooting photons for over an hour of that time.
There isn't much for photons to do in this scene...you might as well
turn them off and save the calculation time.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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From: Lance Birch
Subject: Re: something I'm toying with [AVI, 268kbu]
Date: 31 Dec 2000 21:26:26
Message: <3a4fead2@news.povray.org>
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Works here, but it uses DivX.
--
Lance.
http://come.to/the.zone
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"Lance Birch" <-> wrote in message news:3a4fe071@news.povray.org...
> Dearmad wrote:
> > I don't understand why it's so slow? Or is that about the normal speed
> > for the tracer you're using? Do you have a huge load of IOR going on or
> > something? The ring is surrounded by blackness so it isn't reflecting
> > other refracting objects and for only 90 frames... What sort of
> > primitives or math did you use in the source file? Are you
> > multi-tasking heavily?
> >
> > I'm not accusing you or anything of foul play here... ;o) but I'm
> > really curious.
>
> I think it's just because he's using a *Cyrix*, which aren't very fast
when
> it comes to doing the processing needed for raytracing.
>
Nail on the head. Cyrix FPUs aren't the best around. From what I've read,
even when they were new they were bottom of the ladder. Strictly business
CPUs, I'm afraid. Pity I didn't know that until after we'd forked out
AU$2000 for this thing in 98. But if I can scrounge up a K6II I won't need a
new motherboard, at least
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> AU$2000
oo, you're in Australia? Same here :)
--
Lance.
http://come.to/the.zone
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"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-6A46D1.21223431122000@news.povray.org...
> In article <3a4fe214@news.povray.org>, "Data" <not@all> wrote:
>
> > Mind you, it was shooting photons for over an hour of that time.
>
> There isn't much for photons to do in this scene...you might as well
> turn them off and save the calculation time.
>
<sighs> Now you tell me. Ah well, it's done now
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"Chris Huff" <> wrote in message
news:chrishuff-BF29AB.21200931122000@news.povray.org...
> In article <3a4fe2a0@news.povray.org>, "Data" <not@all> wrote:
>
> > Okay, reinstalled the codex and I've managed to convince it to save
> > properly.
>
> Unfortunately, I couldn't see it...just got white frames.
>
Meh, this is getting annoying. I guess I'll upload the gif, after all
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"Lance Birch" <-> wrote in message news:3a4fead2@news.povray.org...
> Works here, but it uses DivX.
>
> --
Yeah, sorry
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"Lance Birch" <-> wrote in message news:3a4feba7@news.povray.org...
> > AU$2000
>
> oo, you're in Australia? Same here :)
>
Yeah, SA. Not for long. Quite possibly I'll be in Colorado by April
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In article <3a4fead2@news.povray.org>, "Lance Birch" <-> wrote:
> Works here, but it uses DivX.
Which explains why I couldn't see it...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <3a4fedd0@news.povray.org>, "Data" <not@all> wrote:
> <sighs> Now you tell me. Ah well, it's done now
Photon mapping simulates light refracting through transparent or
reflecting off reflective objects onto other surfaces...if you don't
have anything for them to show up on, you are just wasting time shooting
photons. All of the surfaces in this image appear to be either
transparent or reflective, with nothing for the caustics to have much of
an effect on.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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