POV-Ray : Newsgroups : povray.binaries.animations : Re: mechanics simulation 2 (1051k) Server Time
19 Jul 2024 17:14:32 EDT (-0400)
  Re: mechanics simulation 2 (1051k) (Message 1 to 7 of 7)  
From: ABX
Subject: Re: mechanics simulation 2 (1051k)
Date: 13 Aug 2002 05:03:08
Message: <rmihlug84c42ms45f4efj890g2b1j4bjfr@4ax.com>
On Tue, 13 Aug 2002 10:19:15 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> With all 33 balls it takes about about 7 seconds per frame for the
> simulation.

Well, if you expect some comment: where are photons ?

;-)

ABX


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From: Greg M  Johnson
Subject: Re: mechanics simulation 2 (1051k)
Date: 13 Aug 2002 07:56:45
Message: <3d58f3fd$1@news.povray.org>
Perfect, except perhaps they should lose energy a bit more quickly.

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D58C103.6C2E1BD0@gmx.de...
> It uses 800 integration steps per frame,

Ah, I never went this far with some of my old simulations. Perhaps that was
the problemo.


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From: Hugo
Subject: Re: mechanics simulation 2 (1051k)
Date: 13 Aug 2002 10:54:56
Message: <3d591dc0@news.povray.org>
Also impressive - especially the render time.

You said it yourself - damping.. Another idea would be to make the balls
jelly so they change their scales when hit. Would that be possible?

Regards,
Hugo


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From: Martin Magnusson
Subject: Re: mechanics simulation 2 (1051k)
Date: 15 Aug 2002 12:31:20
Message: <3D5BD753.2070902@frustratedhousewives.zzn.com>
Christoph Hormann wrote:
> It uses
> 800 integration steps per frame, still first order integration method
> (euler).  

Why use Euler? Using backward-Euler should let you use much larger time 
steps.

/ Martin


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From: Christoph Hormann
Subject: Re: mechanics simulation 2 (1051k)
Date: 15 Aug 2002 14:43:40
Message: <3D5BF659.43D7C318@gmx.de>
Martin Magnusson wrote:
> 
> Why use Euler? Using backward-Euler should let you use much larger time
> steps.

Because i did not have the time to implement anything else.  Besides
simulation time is hardly an issue with these relatively small
simulations.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: James Taylor
Subject: Re: mechanics simulation 2 (1051k)
Date: 15 Aug 2002 18:17:35
Message: <3d5c287f$1@news.povray.org>
I have a link to a very effiecnt 5th order Runge-Kutta with adaptive step
size which you may like to try :)

http://www.ulib.org/webRoot/Books/Numerical_Recipes/bookcpdf.html
and scroll down to "16 Integration of Ordinary Differential Equations"

jim


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From: Theo Gottwald *
Subject: Re: mechanics simulation 2 (1051k)
Date: 20 Nov 2002 12:27:30
Message: <3ddbc602$1@news.povray.org>
Great simulation.

It gives me the idea of computer-programms of near future.

When computergraphic can do these things in real-time, we will have a
generaly new category on "real-world" like computer-games and application
software.

With Balls and Lego-pieces to solve problems.

Boring static mathematics ?
Architects can simulate statics for houses & bridges
by putting an "vitual" big iron ball on the modell of the house (on screen).

Very intresting !
Maybe you can include that in POV-Ray V. 4.00 ?

Then objects get additional Parameters like "hardness", "specific weight",
"roughness" & ( german: Dichte) :-).
And new overall parameters are time & gravity :-) ....

--Theo

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"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3D58C103.6C2E1BD0@gmx.de...
>
> This time with moving balls, damping should probably be stronger.  It uses
> 800 integration steps per frame, still first order integration method
> (euler).
>
> With all 33 balls it takes about about 7 seconds per frame for the
> simulation.
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______


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