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This one is pure pov code. I don't want to post the source yet, since it's
ridiculously slow, unreadable and even somewhat buggy. :) At least it
produces acceptable results now. Spring system, mesh. I'd like to create
fluid anims too, but it will take some time.
(I hope links are OK in this group.)
http://www.progressive.hu/gero/egybee.m1v
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From: Christoph Hormann
Subject: Re: elastic cube, pov code, 800 kB
Date: 16 May 2002 12:09:41
Message: <3CE3D9C5.D4B2C807@gmx.de>
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Gergely Vandor wrote:
>
> This one is pure pov code. I don't want to post the source yet, since it's
> ridiculously slow, unreadable and even somewhat buggy. :) At least it
> produces acceptable results now. Spring system, mesh. I'd like to create
> fluid anims too, but it will take some time.
>
> (I hope links are OK in this group.)
If they work... ;-)
I can download the file but it won't work, probably your webserver assumes
it is text.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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On Thu, 16 May 2002 18:09:41 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> If they work... ;-)
> I can download the file but it won't work, probably your webserver assumes
> it is text.
worked fine here with team of NT 4, MP 6.4 and IE 5
ABX
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CE3D9C5.D4B2C807@gmx.de...
: Gergely Vandor wrote:
: > (I hope links are OK in this group.)
: I can download the file but it won't work, probably your webserver assumes
: it is text. -- Christoph
I didn't have any trouble downloading and running it.
Nice animation, Gergely!
=Bob=
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Fantastic. These things fascinate me, and before too long I intend to code
my own. Well done.
Andy Cocker
"Gergely Vandor" <ger### [at] moravia-itcom> wrote in message
news:Xns### [at] 204213191226...
> This one is pure pov code. I don't want to post the source yet, since it's
> ridiculously slow, unreadable and even somewhat buggy. :) At least it
> produces acceptable results now. Spring system, mesh. I'd like to create
> fluid anims too, but it will take some time.
>
> (I hope links are OK in this group.)
>
> http://www.progressive.hu/gero/egybee.m1v
>
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From: Christoph Hormann
Subject: Re: elastic cube, pov code, 800 kB
Date: 16 May 2002 14:37:32
Message: <3CE3FC6B.E7700D09@gmx.de>
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>
> [...]
>
> worked fine here with team of NT 4, MP 6.4 and IE 5
That's strange and somewhat disturbing. Using IE worked, but with
Netscape it did not.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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From: Christoph Hormann
Subject: Re: elastic cube, pov code, 800 kB
Date: 16 May 2002 14:42:09
Message: <3CE3FD7D.B5CBF82D@gmx.de>
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Gergely Vandor wrote:
>
> This one is pure pov code. I don't want to post the source yet, since it's
> ridiculously slow, unreadable and even somewhat buggy. :) At least it
> produces acceptable results now. Spring system, mesh. I'd like to create
> fluid anims too, but it will take some time.
I now managed to view it, looks very good.
How long did it take to calculate it? I have started to simulate similar
objects with the same system used for the balls and it works well and does
not seem that slow until now. What system do you use to connect the nodes
with springs?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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After that Netscape-IE thingy was out, I was able to view it too...
Looks pretty nice, and I hope it doesn't take too long...
How about dropping it from a very high spot, how
would it bounce? Would it get a rotationalo momentum?
Gergely Vandor wrote:
> This one is pure pov code. I don't want to post the source yet, since it's
> ridiculously slow, unreadable and even somewhat buggy. :) At least it
> produces acceptable results now. Spring system, mesh. I'd like to create
> fluid anims too, but it will take some time.
>
> (I hope links are OK in this group.)
>
> http://www.progressive.hu/gero/egybee.m1v
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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In article <3CE3FC6B.E7700D09@gmx.de>, chr### [at] gmxde says...
> That's strange and somewhat disturbing. Using IE worked, but with
> Netscape it did not.
Because IE doesn't care much about MIME-Types.
The server says it is text/plain, instead of video/mpeg or
application/octet-stream, (you can test this at
http://webtools.mozilla.org/web-sniffer/) so it is not Netscapes fault if
it trys to display it as text instead of showing the download dialog or
directly calling the appropriate viewing programm.
Lutz-Peter
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On Thu, 16 May 2002 20:42:05 +0200, Christoph Hormann wrote:
> Gergely Vandor wrote:
>>
>> This one is pure pov code. I don't want to post the source yet, since
>> it's ridiculously slow, unreadable and even somewhat buggy. :) At least
>> it produces acceptable results now. Spring system, mesh. I'd like to
>> create fluid anims too, but it will take some time.
>
> I now managed to view it, looks very good.
Thanks. =)
>
> How long did it take to calculate it? I have started to simulate
> similar objects with the same system used for the balls and it works
> well and does not seem that slow until now. What system do you use to
> connect the nodes with springs?
>
Did you use pov code for your system? If so, I'd really like to see it. :)
It took 5 mins on an 1400 MHz Athlon XP, which I consider slow, this
thing should be possible realtime on my machine. :) The five mins is a
guess, I did't even check.
System: In every "row", every second node is connected as well as the
adjacent ones, and every "sub-cube" has an X of springs on its sides.
The slowness is due to silly code (this is my first ever try at stuff
like this) and overkill (?) precision (20 steps/frame).
--
Cheers,
Gergely
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