POV-Ray : Newsgroups : povray.binaries.animations : Tesselation of a cube [220k BU] Server Time
2 Nov 2024 17:17:59 EDT (-0400)
  Tesselation of a cube [220k BU] (Message 1 to 2 of 2)  
From: Jérôme Grimbert
Subject: Tesselation of a cube [220k BU]
Date: 7 Jul 2001 13:39:37
Message: <3B473ACF.D462E15D@free.fr>
Just playing with a bogus screwing transform applied on the mesh of a 
cube while waiting for 3.5.
(It was intended to screw, but in fact, it applied a rotation
of <g,g,g> (as per "rotate") for each point, where g is proportional to
the distance to the great diagonale)

The screwing transform has been fixed since, but I still found that 
there is a kind of interesting effect, at least for low value, before
the cube starts penetrating itself. Looks like some kind of jelly...
The mesh was dynamically generated by a variant of the tesselation patch
applied on a box.


Post a reply to this message


Attachments:
Download 'compl1.mpg' (219 KB)

From: Sander
Subject: Re: Tesselation of a cube [220k BU]
Date: 8 Jul 2001 10:58:29
Message: <MPG.15b293bcf9d36b849897f7@NEWS.POVRAY.ORG>
In article <3B473ACF.D462E15D@free.fr>, =?iso-8859-1?Q?J=E9r=F4me?= 
Grimbert says...
> Just playing with a bogus screwing transform applied on the mesh of a 
> cube while waiting for 3.5.
> (It was intended to screw, but in fact, it applied a rotation
> of <g,g,g> (as per "rotate") for each point, where g is proportional to
> the distance to the great diagonale)
> 
> The screwing transform has been fixed since, but I still found that 
> there is a kind of interesting effect, at least for low value, before
> the cube starts penetrating itself. Looks like some kind of jelly...
> The mesh was dynamically generated by a variant of the tesselation patch
> applied on a box.
A very cool animation: it's smooth and cycles nicely in my MediaPlayer. 
The auto-penetration is weird :) 

-- 
Regards,  Sander


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.