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Just playing with a bogus screwing transform applied on the mesh of a
cube while waiting for 3.5.
(It was intended to screw, but in fact, it applied a rotation
of <g,g,g> (as per "rotate") for each point, where g is proportional to
the distance to the great diagonale)
The screwing transform has been fixed since, but I still found that
there is a kind of interesting effect, at least for low value, before
the cube starts penetrating itself. Looks like some kind of jelly...
The mesh was dynamically generated by a variant of the tesselation patch
applied on a box.
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Attachments:
Download 'compl1.mpg' (219 KB)
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In article <3B473ACF.D462E15D@free.fr>, =?iso-8859-1?Q?J=E9r=F4me?=
Grimbert says...
> Just playing with a bogus screwing transform applied on the mesh of a
> cube while waiting for 3.5.
> (It was intended to screw, but in fact, it applied a rotation
> of <g,g,g> (as per "rotate") for each point, where g is proportional to
> the distance to the great diagonale)
>
> The screwing transform has been fixed since, but I still found that
> there is a kind of interesting effect, at least for low value, before
> the cube starts penetrating itself. Looks like some kind of jelly...
> The mesh was dynamically generated by a variant of the tesselation patch
> applied on a box.
A very cool animation: it's smooth and cycles nicely in my MediaPlayer.
The auto-penetration is weird :)
--
Regards, Sander
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