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Just playing with a bogus screwing transform applied on the mesh of a
cube while waiting for 3.5.
(It was intended to screw, but in fact, it applied a rotation
of <g,g,g> (as per "rotate") for each point, where g is proportional to
the distance to the great diagonale)
The screwing transform has been fixed since, but I still found that
there is a kind of interesting effect, at least for low value, before
the cube starts penetrating itself. Looks like some kind of jelly...
The mesh was dynamically generated by a variant of the tesselation patch
applied on a box.
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Download 'compl1.mpg' (219 KB)
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