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Ooookay, it was a figurative overstatement, and I guess you can tell how much I
had to do with that tool directly. I *was* wondering what pov on that tool could
do.....
Bob Hughes wrote:
> You meant to say ASCI I'm guessing:
> http://www.wired.com/news/technology/0,1282,37285,00.html
> In all fairness I'd have to say it would probably only take 1/1000000000 of
> that machine complex to do the same animation using a HF. That's one
> powerful machine there. Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.
>
> Bob
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Bob Hughes wrote:
> Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.
What a waste. They could do their simulations on my PII.
DropBomb(&Tehran);
if (NumberOfPeopleAlive(&Bagdad) > 0)
DropBomb(&Bagdad);
dik
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From: Tony[B]
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 19:24:13
Message: <3982161d@news.povray.org>
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Nice. I like it a lot. :)
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From: Bill DeWitt
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 29 Jul 2000 09:55:16
Message: <3982e244$1@news.povray.org>
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I keep wanting to say "Reticulating Splines" in a female voice...
--
I get paid to do -anything- while connected to the internet.
Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt
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Bob Hughes wrote:
> A mini-movie spline path version this time. MegaPov 'spline { }' was used.
>
> It suffers from compression and small resolution, so try not to hurt your
> eyes squinting at it.
>
I'm looking forward to the larger version, but it looks great, only one small
thing, at the start as the camera flies over the first set of peaks, it seems
to jump sideways a little in order to avoid colliding with the mountain, either
that or the commencement of the turn is not as smooth as was intended.
I only wish I could do a quarter as good with my works. <sigh>
Alex
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/Melton. Vic. 3337 Australia
v
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From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 30 Jul 2000 03:53:09
Message: <3983dee5@news.povray.org>
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"Alex McMurray" <ale### [at] melbpc org au> wrote in message
news:3981FFC6.1CFEA867@melbpc.org.au...
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| I'm looking forward to the larger version, but it looks great, only one
small
| thing, at the start as the camera flies over the first set of peaks, it
seems
| to jump sideways a little in order to avoid colliding with the mountain,
either
| that or the commencement of the turn is not as smooth as was intended.
It wasn't intended... or at least not that tight a turn. I left it in
because it did look like a sudden avoidance. I think it's too fast though.
The spline for camera position starts at 0.1*x and only goes to 0.125*x at
0.1*clock then moves (well, cubic splines) to 0.5*x at 0.225*clock. It's
just a kink in the spline path at that point apparently. The last few
points are similar to the first few but looks very different. Goes back
from -0.5*x at 0.775*clock to -0.2*x at 0.9*clock (both are a 0.125*clock
separation in time) and finally ending at -0.05*x so it's the 0.075*x amount
difference near the start and end parts of the spline along with a
straighter beginning than end making it look so much unalike.
Really a very simple spline path.
Bob
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From: Ian Witham
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 30 Jul 2000 04:11:35
Message: <3983e337@news.povray.org>
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"Bill DeWitt" <the### [at] earthlink net> wrote in message
news:3982e244$1@news.povray.org...
> I keep wanting to say "Reticulating Splines" in a female voice...
The sexiest phrase uttered in any computer game ever.
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I *was* wondering what povray on that tool could do. How about this?
Real time rendering of an Imax-sized screen of this flyby? Or at least, such an
Imax theatre project with heightfields would come closer to needing the full
resources of the ASCI tool than a version based on isosurfaces.
Bob Hughes wrote:
> "Greg M. Johnson" <gre### [at] my-dejanews com> wrote in message
> news:398186D9.FA868D39@my-dejanews.com...
> |
> | The ASCII White machine was assembled in the building where I work. If
> you did
> | this animation with heightfields, I assume you'd need 2 or 3 of them,
> right?
>
> You meant to say ASCI I'm guessing:
> http://www.wired.com/news/technology/0,1282,37285,00.html
> In all fairness I'd have to say it would probably only take 1/1000000000 of
> that machine complex to do the same animation using a HF. That's one
> powerful machine there. Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.
>
> Bob
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Dick Balaska wrote:
> DropBomb(&Tehran);
> if (NumberOfPeopleAlive(&Bagdad) > 0)
> DropBomb(&Bagdad);
It should only be used against terrorist nations. (But then again, targetting
civilian populations is --- nevermind....)
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From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 31 Jul 2000 12:12:29
Message: <3985a56d@news.povray.org>
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"Greg M. Johnson" <gre### [at] my-dejanews com> wrote in message
news:398578DB.B061EC1E@my-dejanews.com...
| I *was* wondering what povray on that tool could do. How about this?
| Real time rendering of an Imax-sized screen of this flyby? Or at least,
such an
| Imax theatre project with heightfields would come closer to needing the
full
| resources of the ASCI tool than a version based on isosurfaces.
And I'm looking forward to the day when such things will be possible to do
at home ;-)
About 10 years from now perhaps?
Bob
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