POV-Ray : Newsgroups : povray.binaries.animations : Running Cyborg (417 Kb b.u. AVI) Server Time
5 Nov 2024 05:22:34 EST (-0500)
  Running Cyborg (417 Kb b.u. AVI) (Message 1 to 8 of 8)  
From: Wayne Gordon
Subject: Running Cyborg (417 Kb b.u. AVI)
Date: 30 Apr 2000 22:32:56
Message: <390CEB84.40843F53@flash.net>
A test to see if I've got everything placed and rotated in the
right way. The walk cycle is just algorithmic - no I.K. Body by
me, head by someone else, unknown. Recognize it? Have
you seen this head?! ;-)


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Attachments:
Download 'runner.avi.dat' (416 KB)

From: TonyB
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 00:39:21
Message: <390d0a79@news.povray.org>
Superheroey...


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From: Bob Hughes
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 00:54:38
Message: <390d0e0e@news.povray.org>
A little strange looking.  Might try rendering a non-cyclic animation
and drop out the last frame manually, sometimes seems to help
these Media Player loops (well, maybe only M.P.).
I don't know if I've ever seen that particular head before.
The leg action looks pretty good just glancing at it quickly here.
Maybe it snaps too late though?  Perhaps more quickened at the
foot/ground contact would be good.
Never mind, I thinks it's the loop throwing me off.

Bob

"Wayne Gordon" <way### [at] flashnet> wrote in message
news:390CEB84.40843F53@flash.net...
| A test to see if I've got everything placed and rotated in the
| right way. The walk cycle is just algorithmic - no I.K. Body by
| me, head by someone else, unknown. Recognize it? Have
| you seen this head?! ;-)
|


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From: Greg M  Johnson
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 09:02:22
Message: <390D7F50.D85E277B@my-dejanews.com>
pool shark bully.

Cool.  Actually,  a running "walk cycle" I think is easier to make realistic
than a walking one.

Wayne Gordon wrote:

> A test to see if I've got everything placed and rotated in the
> right way. The walk cycle is just algorithmic - no I.K. Body by
> me, head by someone else, unknown. Recognize it? Have
> you seen this head?! ;-)
>
>   ------------------------------------------------------------------------
>
>                     Name: runner.avi
>    runner.avi       Type: Video for Windows (video/msvideo)
>                 Encoding: base64


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From: Rick [Kitty5]
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 09:55:01
Message: <390d8cb5@news.povray.org>
nice! - can you say tin-tin cartoon?

Rick


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From: Mike Weber
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 10:19:17
Message: <390d9265$1@news.povray.org>
Looks like Wallace (or was it Grommit?)

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Wayne Gordon" <way### [at] flashnet> wrote in message
news:390CEB84.40843F53@flash.net...
> A test to see if I've got everything placed and rotated in the
> right way. The walk cycle is just algorithmic - no I.K. Body by
> me, head by someone else, unknown. Recognize it? Have
> you seen this head?! ;-)
>


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From: Jamie Davison
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 16:06:48
Message: <MPG.1377e486fa7e252b98968e@news.stmuc.com>
In article <390d9265$1@news.povray.org>, mik### [at] pyxiscom says...
> Looks like Wallace (or was it Grommit?)

Grommit was the dog.

So I assume you meant Wallace :)

Bye for now,
     Jamie.


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From: Wayne Gordon
Subject: Re: Running Cyborg (417 Kb b.u. AVI)
Date: 1 May 2000 18:37:23
Message: <390E0694.52A55747@flash.net>
"Greg M. Johnson" wrote:

> pool shark bully.
>

Yes! You are correct. I traced the code back to the file from
which I stole, errr, borrowed it.

>
> Cool.  Actually,  a running "walk cycle" I think is easier to make realistic
> than a walking one.

I think you're right. I re-rendered this using a fractional multiplier for all
the motion
controls to see how it would look just walking. Not bad, actually, but the feet
going
through the floor are more obvious now, and I need to set some minimum
parameters
for certain movements to keep him from looking like a zombie.


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