POV-Ray : Newsgroups : povray.binaries.animations : Bending cylinder object w/blurred reflection. Server Time
20 Jul 2024 17:27:19 EDT (-0400)
  Bending cylinder object w/blurred reflection. (Message 1 to 9 of 9)  
From: Simen Kvaal
Subject: Bending cylinder object w/blurred reflection.
Date: 13 Mar 2000 02:58:15
Message: <38cc9f97@news.povray.org>
Hi!

I recall seeing a cg-animation on a tv show a couple of years ago; when 3d
computer animation was still a new and hot topic. It was a cylinder bending
over, finally touching the ground. I have used some time trying to recreate
that magic (!) moment, using triangle meshes, blobs, unions of cylinders
et.c., but none came as close as this. It contains some simple yet clever
(in my opinion) maths to create and animate the object, which is rather
simple.

The animation takes place in a not-too-interesting environment, (read: a
checkered plane), but the blurred reflection looks quite good reflecting a
well-defined pattern.

By the way: has anyone yet tried to animate blurred reflection? Is this the
first post of that kind?

I think this was enough rambling about such a simple animation.

Simen.


Post a reply to this message


Attachments:
Download 'Bender.mpg' (523 KB)

From: Gregoire Millette
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 13 Mar 2000 05:00:34
Message: <38CCBEF1.379E8A25@home.com>
Simple yet very nicely done.  So what's this simple yet clever math that you
used to do this?
I bet you just used Chris Colefax's "BEND.INC" file didn't you?  :)



Simen Kvaal wrote:

> Hi!
>
> I recall seeing a cg-animation on a tv show a couple of years ago; when 3d
> computer animation was still a new and hot topic. It was a cylinder bending
> over, finally touching the ground. I have used some time trying to recreate
> that magic (!) moment, using triangle meshes, blobs, unions of cylinders
> et.c., but none came as close as this. It contains some simple yet clever
> (in my opinion) maths to create and animate the object, which is rather
> simple.
>
> The animation takes place in a not-too-interesting environment, (read: a
> checkered plane), but the blurred reflection looks quite good reflecting a
> well-defined pattern.
>
> By the way: has anyone yet tried to animate blurred reflection? Is this the
> first post of that kind?
>
> I think this was enough rambling about such a simple animation.
>
> Simen.
>
>                  Name: Bender.mpg
>    Bender.mpg    Type: MPLAYER2 File (video/mpeg)
>              Encoding: x-uuencode


Post a reply to this message


Attachments:
Download 'us-ascii' (1 KB)

From: Bouf
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 13 Mar 2000 07:24:19
Message: <38CCE211.7DB8DF65@nanterre.marelli.fr>
Gregoire Millette wrote:
> 
> Simple yet very nicely done.  So what's this simple yet clever math that you
> used to do this?
> I bet you just used Chris Colefax's "BEND.INC" file didn't you?  :)
> 

IMHO, it's a portion of torus, with major radius decreasing...
I've made a similar anim to test motion blur....

Bouf.


Post a reply to this message

From: Bill DeWitt
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 13 Mar 2000 08:47:08
Message: <38ccf15c@news.povray.org>
"Gregoire Millette" <gfm### [at] homecom> wrote ;
>
> I bet you just used Chris Colefax's "BEND.INC" file didn't you?  :)
>

I'll bet he didn't... I think he sliced a torus while decreasing the major
radius and increasing the angle of the cut.


Post a reply to this message

From: Simen Kvaal
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 13 Mar 2000 10:09:55
Message: <38cd04c3@news.povray.org>
>
>IMHO, it's a portion of torus, with major radius decreasing...
>I've made a similar anim to test motion blur....
>


Really? Hit the nail on the head! But I still think it was clever, though...

Simen.


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 13 Mar 2000 10:39:18
Message: <38cd0ba6@news.povray.org>
> Simple yet very nicely done.  So what's this simple yet clever math that
you
> used to do this?
> I bet you just used Chris Colefax's "BEND.INC" file didn't you?  :)

i would be more worried if he didnt !!!

very nice btw - now add hundreds of them tro a scene all waiving in the wind
:)

Rick


Post a reply to this message

From: Bouf
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 14 Mar 2000 02:40:49
Message: <38CDF125.B87886AE@nanterre.marelli.fr>
Simen Kvaal wrote:
> 
> Really? Hit the nail on the head! But I still think it was clever, though...

I agree ;)

Bouf.


Post a reply to this message

From: Simen Kvaal
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 14 Mar 2000 03:02:11
Message: <38cdf203$1@news.povray.org>
Looking thru the VFAQ, it is actually mentioned that this is a good
technique to do this; that is using a clipped torus (see replies). It seems
I'm not the only one who has seen that oldie anim!

Simen.

>I recall seeing a cg-animation on a tv show a couple of years ago; when 3d
>computer animation was still a new and hot topic. It was a cylinder bending
>over, finally touching the ground. I have used some time trying to recreate
>that magic (!) moment, using triangle meshes, blobs, unions of cylinders
>et.c., but none came as close as this. It contains some simple yet clever
>(in my opinion) maths to create and animate the object, which is rather
>simple.
>


Post a reply to this message

From: D  H  Miller
Subject: Re: Bending cylinder object w/blurred reflection.
Date: 23 Mar 2000 22:02:09
Message: <38dadab1$1@news.povray.org>
Looks very convincing! May I see the code?
thanks,
.d


--
dhm### [at] mediaonenet
http://www.casdn.neu.edu/~dmiller
Simen Kvaal <sim### [at] studentmatnatuiono> wrote in message
news:38cc9f97@news.povray.org...
> Hi!
>
> I recall seeing a cg-animation on a tv show a couple of years ago; when 3d
> computer animation was still a new and hot topic. It was a cylinder
bending
> over, finally touching the ground. I have used some time trying to
recreate
> that magic (!) moment, using triangle meshes, blobs, unions of cylinders
> et.c., but none came as close as this. It contains some simple yet clever
> (in my opinion) maths to create and animate the object, which is rather
> simple.
>
> The animation takes place in a not-too-interesting environment, (read: a
> checkered plane), but the blurred reflection looks quite good reflecting a
> well-defined pattern.
>
> By the way: has anyone yet tried to animate blurred reflection? Is this
the
> first post of that kind?
>
> I think this was enough rambling about such a simple animation.
>
> Simen.
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.