POV-Ray : Newsgroups : povray.binaries.animations : orbiting thing (that's a technical term) (384 KB) Server Time
20 Jul 2024 17:25:44 EDT (-0400)
  orbiting thing (that's a technical term) (384 KB) (Message 1 to 9 of 9)  
From: Jetlag
Subject: orbiting thing (that's a technical term) (384 KB)
Date: 16 Feb 2000 00:56:15
Message: <38aa3bff@news.povray.org>
Continuing on my physics model theme, something else...

Basically the orbiting thing has an initial velocity which keeps it from
smashing into the "planet." There's a little homemade motion blur which I
think does a pretty good job, especially at the speed the thing gets to.
And its all POV, there's no post-processing.


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Attachments:
Download 'orbit32.mpg' (385 KB)

From: Paul Vanukoff
Subject: Re: orbiting thing (that's a technical term) (384 KB)
Date: 16 Feb 2000 07:39:44
Message: <38aa9a90@news.povray.org>
This is a really neat anim, as are your other two. I'm really intrigued when
POV is used for physical simulations.

--
Paul Vanukoff
van### [at] primenetcom

http://www.primenet.com/~vanukoff/povray/
"Jetlag" <bga### [at] microsoftcom> wrote in message
news:38aa3bff@news.povray.org...
> Continuing on my physics model theme, something else...
>
> Basically the orbiting thing has an initial velocity which keeps it from
> smashing into the "planet." There's a little homemade motion blur which I
> think does a pretty good job, especially at the speed the thing gets to.
> And its all POV, there's no post-processing.
>
>
>


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From: Rick [Kitty5]
Subject: Re: orbiting thing (that's a technical term) (384 KB)
Date: 16 Feb 2000 08:05:24
Message: <38aaa094$1@news.povray.org>
nice, forget the motion blur, make it slower, and throw a extra 20 orbiters
at it - that would look captivating - especially if you can get the
collision detection and have them bouncing off each other

Rick

"Jetlag" <bga### [at] microsoftcom> wrote in message
news:38aa3bff@news.povray.org...
> Continuing on my physics model theme, something else...
>
> Basically the orbiting thing has an initial velocity which keeps it from
> smashing into the "planet." There's a little homemade motion blur which I
> think does a pretty good job, especially at the speed the thing gets to.
> And its all POV, there's no post-processing.
>
>
>


Post a reply to this message

From: Jetlag
Subject: Re: orbiting thing (20 of 'em to be specific) (532 KB)
Date: 16 Feb 2000 18:44:25
Message: <38ab3659@news.povray.org>
this is actually a LONG stride from the previous animation... the center
ball actually belongs in the same array as the rest, treated exactly the
same.  I was going to get rid of it but the other balls kept floating off
collectively and I couldn't keep the camera on 'em.  So I just added one
with a big radius at the origin, viola: gravity anchor.  There seems to be
some realistic bouncing and collisions, I think I'm getting closer...

"Rick [Kitty5]" <pov### [at] dialpipexcom> wrote in message
news:38aaa094$1@news.povray.org...
> nice, forget the motion blur, make it slower, and throw a extra 20
orbiters
> at it - that would look captivating - especially if you can get the
> collision detection and have them bouncing off each other
>
> Rick


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Attachments:
Download 'fray32.mpg' (533 KB)

From: Bob Hughes
Subject: Re: orbiting thing (20 of 'em to be specific) (532 KB)
Date: 17 Feb 2000 00:09:07
Message: <38ab8273@news.povray.org>
I like the way the mpeg compression artifacts are distorting the surface of the
large gray ball when the small ones bounce across it.  Looks like they drag
across as though going into a gelatin.

Bob

"Jetlag" <bga### [at] microsoftcom> wrote in message
news:38ab3659@news.povray.org...
| this is actually a LONG stride from the previous animation... the center
| ball actually belongs in the same array as the rest, treated exactly the
| same.  I was going to get rid of it but the other balls kept floating off
| collectively and I couldn't keep the camera on 'em.  So I just added one
| with a big radius at the origin, viola: gravity anchor.  There seems to be
| some realistic bouncing and collisions, I think I'm getting closer...
|
| "Rick [Kitty5]" <pov### [at] dialpipexcom> wrote in message
| news:38aaa094$1@news.povray.org...
| > nice, forget the motion blur, make it slower, and throw a extra 20
| orbiters
| > at it - that would look captivating - especially if you can get the
| > collision detection and have them bouncing off each other
| >
| > Rick
|
|
|
|


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From: Matt Giwer
Subject: Re: orbiting thing (20 of 'em to be specific) (532 KB)
Date: 17 Feb 2000 03:53:54
Message: <38ABB723.70900DC@ij.net>
Jetlag wrote:


    It is getting quite interesting. May I ask if it has any intent to model a
"real" system of some sort?

--
Whatever happened to the Kerbs and the Sosovars?


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From: Rick [Kitty5]
Subject: Re: orbiting thing (20 of 'em to be specific) (532 KB)
Date: 17 Feb 2000 11:47:03
Message: <38ac2607@news.povray.org>
Yeah! - that is capitivating :)

really very good - now how about adding a collision effect, either a texture
effect (like a pigment or normal ripple) or a little flash to highlight all
the collisions or a sound, stick 2 of these side by side and let everything
interect

i am really impressed that you actually answered my request, :))

Rick

"Jetlag" <bga### [at] microsoftcom> wrote in message
news:38ab3659@news.povray.org...
> this is actually a LONG stride from the previous animation... the center
> ball actually belongs in the same array as the rest, treated exactly the
> same.  I was going to get rid of it but the other balls kept floating off
> collectively and I couldn't keep the camera on 'em.  So I just added one
> with a big radius at the origin, viola: gravity anchor.  There seems to be
> some realistic bouncing and collisions, I think I'm getting closer...
>
> "Rick [Kitty5]" <pov### [at] dialpipexcom> wrote in message
> news:38aaa094$1@news.povray.org...
> > nice, forget the motion blur, make it slower, and throw a extra 20
> orbiters
> > at it - that would look captivating - especially if you can get the
> > collision detection and have them bouncing off each other
> >
> > Rick
>
>
>
>


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From: Mark Wagner
Subject: Re: orbiting thing (20 of 'em to be specific) (532 KB)
Date: 20 Feb 2000 01:32:14
Message: <38af8a6e@news.povray.org>
Jetlag wrote in message <38ab3659@news.povray.org>...
>this is actually a LONG stride from the previous animation... the center
>ball actually belongs in the same array as the rest, treated exactly the
>same.  I was going to get rid of it but the other balls kept floating off
>collectively and I couldn't keep the camera on 'em.  So I just added one
>with a big radius at the origin, viola: gravity anchor.  There seems to be
>some realistic bouncing and collisions, I think I'm getting closer...


I think the problem you are running into with all the balls floating off is
that the balls have a net velocity that is non-zero.  The first thing your
code should do on the first frame is figure out the net velocity of the
balls and then modify the velocities of the individual balls so that the net
velocity is zero.

Mark


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From: Peter Popov
Subject: Re: orbiting thing (20 of 'em to be specific) (532 KB)
Date: 20 Feb 2000 11:33:15
Message: <gxawOHLfqkiDG99m50g7FRpJTgkR@4ax.com>
On Sun, 20 Feb 2000 02:12:14 -0500, Serge LAROCQUE
<sgl### [at] hotmailcom> wrote:

>Reminds me of Star Control and bouncing off of planets when in the fighting
>mode.
>
>S

Yes, don't we all hate that!

<rummages through old floppies to find SC2...>


Peter Popov
pet### [at] usanet
ICQ: 15002700


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