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This is definitely a WIP. I'm re-re-remodelling my blob figure, this time
with a more realistic head and bigger muscles.
One feature I'm going for is a fully moveable lower jaw. The black spheres
are just reference points to help me get the face the right size.
Before I saw how it turned out I was determined to post it, at the very
least for comic relief..,
Post a reply to this message
Attachments:
Download 'pose324sun.mpg' (236 KB)
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"Greg M. Johnson" wrote:
>
> This is definitely a WIP. I'm re-re-remodelling my blob figure, this time
> with a more realistic head and bigger muscles.
> One feature I'm going for is a fully moveable lower jaw. The black spheres
> are just reference points to help me get the face the right size.
>
> Before I saw how it turned out I was determined to post it, at the very
> least for comic relief..,
>
> Name: pose324sun.mpg
> pose324sun.mpg Type: WMPLAYER File (video/x-mpeg2a)
> Encoding: x-uuencode
I couldn't see it.
Just kidding. ;)
It looks a bit odd but perhaps not half as bad as you think. Can
you do a sideways motion of the jaw? To chew your food you have
to do more then move your jaw up and down and if you get the
sideway motion to work you can make all sorts of nice rotations
(with the two motions in synch or not).
Remco
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"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3DB33570.6FBB190C@onwijs.com...
> "Greg M. Johnson" wrote:
> >
> > Before I saw how it turned out I was determined to post it, at the very
> > least for comic relief..,
>
> I couldn't see it.
Haha! Dump DivX maybe...
Looks like the mouth separates too much from the nose when it opens, in
profile view. Or it could be that since the nose is so stationary it looks
odd.
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On Sun, 20 Oct 2002 22:54:45 -0500, hughes, b. typed something
like this:
> Haha! Dump DivX maybe...
I guess it's time someone makes a quality video player for
Windows. I have had no problems with any of the postings so far
with MPlayer on Linux.
> Looks like the mouth separates too much from the nose when it
> opens, in profile view. Or it could be that since the nose is
> so stationary it looks odd.
Now that you said it, I realize that the stationary nose is what
was troubling me too :-)
Greg, the animation is quite promising. Are you working on some
facial expressions as well? If so then Paul Ekman's FACS might
interest you (maybe you know it already).
http://dataface.nirc.com/Expression/FACS/New_Version/new_version.html
So sad that it is not freely available. But one can get some idea
at http://www-2.cs.cmu.edu/afs/cs/project/face/www/facs.htm
-Kedar
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"Kedar Patil" <ked### [at] patilkedarcom> wrote in message
news:200### [at] patilkedarcom...
> Greg, the animation is quite promising. Are you working on some
> facial expressions as well? If so then Paul Ekman's FACS might
> interest you (maybe you know it already).
Thanks, but if I were willing to spend money, I wouldn't be using povray.
(But then again, I probably spent $70 on animation-related books in the past
month...)
I want to be able to do lyp-synch, so the next step is to cut holes into
these lips to make a mouth and expose the teeth therein. And give him a
forehead...
Post a reply to this message
Attachments:
Download 'pose325mon3.mpg' (236 KB)
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On Mon, 21 Oct 2002 23:04:40 -0400, Greg M. Johnson typed
something like this:
> Thanks, but if I were willing to spend money, I wouldn't be
> using povray.
Sure. I didn't mean that you purchase it. But we can always
learn from whatever little information they have chosen to
release.
> I want to be able to do lyp-synch, so the next step is to cut
> holes into these lips to make a mouth and expose the teeth
> therein. And give him a forehead...
Lips would be nice! The animation, as it is now, reminds me of
Neo in The Matrix :)
-Kedar
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This post was not visible to me "anywhere" on October 22nd.
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"Greg M. Johnson" wrote:
>
> This post was not visible to me "anywhere" on October 22nd.
I could see it.
--
Ken Tyler
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