|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Margus Ramst" <mar### [at] peakeduee> wrote in message
news:39FF60AA.EDE2F66C@peak.edu.ee...
> Modelling looks great, but the way it's moving now, it should fall over
sideways
> while taking a step. And I doubt the wings will help :)
> It needs some way of bringing the center of gravity under the body.
> This is nitpicking, of course; the mechanics of walking are very complex.
I think he is getting ready to model the psuedo-gyroscopic field
generators...
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Epic.
"H. E. Day" wrote:
> ***Rune - E-mail me. I've got a question about the IK.***
HEY! Ask it here! I'm considering jumping to Rune's IK system, too!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> 160x120 100 frames. Took about 35 minutes to render.
> Thanks to Rune for the IK code used in this.
So sad, I can't play it with mtv and aKtion gives me a unknown codec error...
is there a way you could create a mpeg with it? I would love to see that thing
moving!
Thanks,
Simon
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
As I suggested earlier, those wings, if about 2-3x longer, would provide the balance
that you are suggesting this (otherwise visionary and supercool) model is lacking.
Margus Ramst wrote:
> Modelling looks great, but the way it's moving now, it should fall over sideways
> while taking a step. And I doubt the wings will help :)
> It needs some way of bringing the center of gravity under the body.
> This is nitpicking, of course; the mechanics of walking are very complex.
>
> --
> Margus Ramst
>
> Personal e-mail: mar### [at] peakeduee
> TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Simon, Video for Windows is available for free and will make the conversion
for you
ftp://ftp.microsoft.com/developr/drg/Multimedia/Jumpstart/VfW11e/DK/winvideo
/
Grim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Margus Ramst wrote:
>
> Modelling looks great, but the way it's moving now, it should fall over sideways
> while taking a step. And I doubt the wings will help :)
> It needs some way of bringing the center of gravity under the body.
> This is nitpicking, of course; the mechanics of walking are very complex.
This is nitpicking only when realism is irrelevant.
However, certain levels of coolness require a commensurate degree of realism.
This is why all of my walking creatures have four, five, or six legs. That way
they always have at least two feet on the ground. The physics of the bipedal
gait are non-trivial.
Regards,
John
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ooops, it does NOT convert to mpeg. :(
Grim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This WILL work. :)
http://www.mnsi.net/~jschlic1/
Grim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> This WILL work. :)
>
> http://www.mnsi.net/~jschlic1/
Er... please... take note that I have linux and only linux... no windows...
Thanks,
Simon
--
+-------------------------+----------------------------------+
| Simon Lemieux | Website : http://www.666Mhz.net |
| Email : Sin### [at] 666Mhznet | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 31 Oct 2000 17:42:23 -0500, H. E. Day wrote...
> 160x120 100 frames. Took about 35 minutes to render.
> Thanks to Rune for the IK code used in this.
I've finally figured out what bothers me about this design. it's the
complete lack of ankle articulation. This means that it walks fine on
flat terrain, but looks like it would have serious problems on anything
more lumpy.
The latest images posted to p.b.I have changed my opinion about it a lot
though. Not about the ankles, but about the whole appearance of the
thing.
Bye for now,
Jamie.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |