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I like this
http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm
Spectral Rendering. Also its something that is not available on even commercial
platforms (C4D, Blenders Cycle) in such quality.
Possibly it could be integrated into POV-Ray with not much effort?
Secondly I have a question on the Topic COlor Management:
"Filmic Color Management in Blender | HDR Tutorial (4/7)"
https://www.youtube.com/watch?v=4nYGJI0r2-0
How is this solved in POV-Ray?
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Am 29.01.2018 um 13:27 schrieb Theogott:
> I like this
> http://www.lilysoft.org/CGI/SR/Spectral%20Render.htm
> Spectral Rendering. Also its something that is not available on even commercial
> platforms (C4D, Blenders Cycle) in such quality.
> Possibly it could be integrated into POV-Ray with not much effort?
It's on my agenda, and internal changes have already been made towards
this goal. However, it's not trivial yet.
> Secondly I have a question on the Topic COlor Management:
> "Filmic Color Management in Blender | HDR Tutorial (4/7)"
> https://www.youtube.com/watch?v=4nYGJI0r2-0
>
> How is this solved in POV-Ray?
Technically, filmic color management is a post-processing step that is
entirely independent from the actual rendering. In POV-Ray, you could
render to OpenEXR output format and post-process the resulting images in
a suitable application.
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"Theogott" <nomail@nomail> wrote:
>
> Secondly I have a question on the Topic COlor Management:
> "Filmic Color Management in Blender | HDR Tutorial (4/7)"
> https://www.youtube.com/watch?v=4nYGJI0r2-0
>
That's fascinating. Here's another really good one...not *quite* so
Blender-centric...
https://www.youtube.com/watch?v=m9AT7H4GGrA
From these videos, a person would get the imprerssion that the 'sRGB' color
model was the worst thing ever invented by man! I think that's a matter of
opinion (although I do see that there are dynamic-range limitations.) Yeah, this
'Filmic Color' add-on looks like what would generally be considered a
'post-processing' stage-- color-timing or color grading, as it's called in the
movie biz-- but used in Blender as part of the actual rendering step(?). This
kind of stuff has become *truly* sophisticated compared to the old film-oriented
color-timing, especially with the addition of HDR imagery into the mix.
I haven't tried using Blender yet, but I get the distinct impression that
learning it *well* would be like trying to learn Photoshop, Autocad and Maya--
all at the same time. Each one of those takes years to get really proficient at.
The sheer number of menu items in Blender appears mind-boggling.
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"Kenneth" <kdw### [at] gmailcom> wrote:
> "Theogott" <nomail@nomail> wrote:
>
> >
> > Secondly I have a question on the Topic COlor Management:
> > "Filmic Color Management in Blender | HDR Tutorial (4/7)"
> > https://www.youtube.com/watch?v=4nYGJI0r2-0
> >
>
> That's fascinating. Here's another really good one...not *quite* so
> Blender-centric...
>
> https://www.youtube.com/watch?v=m9AT7H4GGrA
>
> From these videos, a person would get the imprerssion that the 'sRGB' color
> model was the worst thing ever invented by man! I think that's a matter of
> opinion (although I do see that there are dynamic-range limitations.) Yeah, this
> 'Filmic Color' add-on looks like what would generally be considered a
> 'post-processing' stage-- color-timing or color grading, as it's called in the
> movie biz-- but used in Blender as part of the actual rendering step(?). This
> kind of stuff has become *truly* sophisticated compared to the old film-oriented
> color-timing, especially with the addition of HDR imagery into the mix.
>
> I haven't tried using Blender yet, but I get the distinct impression that
> learning it *well* would be like trying to learn Photoshop, Autocad and Maya--
> all at the same time. Each one of those takes years to get really proficient at.
> The sheer number of menu items in Blender appears mind-boggling.
Do not despair. yes it can take a whole year to master, just as other major 3D
suites but it can be learned to use for specific tasks or in a superficial way
in about 1 month. ( that is in normal full day training conditions ) POV-Ray is
about the same ! What is important is to stop despising interfaces, because
they do not prevent anyone to hand-code stuff. But they do allow one to sculpt,
comb, or move things around before and after doing all your scripting.
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"Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
>
> Do not despair. yes it can take a whole year to master, just as other major 3D
> suites but it can be learned to use for specific tasks or in a superficial way
> in about 1 month. ( that is in normal full day training conditions ) POV-Ray is
> about the same !
I certainly don't mean to disparage Blender; it does amazing and beautiful
things, from what I see. And yes, POV-Ray takes *much* time to learn well (I'm
still at it after _____ years!) It's just that the interface seems... daunting
(as I suppose POV-Ray itself does to a newbie) because of the sheer number of
menu items to learn about. What struck me about the 'Filmic Blender' add-on was
all the NEW menu items that come with it (some of which look... mysterious and
technically challenging, according to the videos.)
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From: Stephen
Subject: Re: Spectral Rendering and Filmic Color Management
Date: 31 Jan 2018 09:19:41
Message: <5a71d07d@news.povray.org>
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On 31/01/2018 13:38, Kenneth wrote:
> "Mr" <mauriceraybaud [at] hotmail dot fr>> wrote:
>
>>
>> Do not despair. yes it can take a whole year to master, just as other major 3D
>> suites but it can be learned to use for specific tasks or in a superficial way
>> in about 1 month. ( that is in normal full day training conditions ) POV-Ray is
>> about the same !
>
> I certainly don't mean to disparage Blender; it does amazing and beautiful
> things, from what I see. And yes, POV-Ray takes *much* time to learn well (I'm
> still at it after _____ years!) It's just that the interface seems... daunting
> (as I suppose POV-Ray itself does to a newbie) because of the sheer number of
> menu items to learn about. What struck me about the 'Filmic Blender' add-on was
> all the NEW menu items that come with it (some of which look... mysterious and
> technically challenging, according to the videos.)
>
>
Think of it as a suit of programs, separate but integrated. You use the
ones you hide the others. I have my Blender set up like a technical
drawing. Three elevations and a pictorial view.
Learning Blender is not easy but it comes with some good toys. The
Bullet Physics is fun to set up and play with.
--
Regards
Stephen
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From: Jim Holsenback
Subject: Re: Spectral Rendering and Filmic Color Management
Date: 4 Feb 2018 14:52:14
Message: <5a77646e$1@news.povray.org>
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On 1/31/2018 9:19 AM, Stephen wrote:
> Bullet Physics is fun to set up and play with.
yep ... my favorite toy in blender
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Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 1/31/2018 9:19 AM, Stephen wrote:
> > Bullet Physics is fun to set up and play with.
>
> yep ... my favorite toy in blender
Fluid simulations are one of the easy and fun one as well ;-)
Anything using Wacom-like tablets such as sculpting, hair combing are
fascinating also, and if I may add, are some of the most beneficial to POVers!
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