POV-Ray : Newsgroups : povray.beta-test : Spectral Rendering and Filmic Color Management : Re: Spectral Rendering and Filmic Color Management Server Time
19 Apr 2024 12:23:11 EDT (-0400)
  Re: Spectral Rendering and Filmic Color Management  
From: Mr
Date: 31 Jan 2018 08:15:00
Message: <web.5a71c04114461a6d16086ed00@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:
> "Theogott" <nomail@nomail> wrote:
>
> >
> > Secondly I have a question on the Topic COlor Management:
> > "Filmic Color Management in Blender | HDR Tutorial (4/7)"
> > https://www.youtube.com/watch?v=4nYGJI0r2-0
> >
>
> That's fascinating. Here's another really good one...not *quite* so
> Blender-centric...
>
> https://www.youtube.com/watch?v=m9AT7H4GGrA
>
> From these videos, a person would get the imprerssion that the 'sRGB' color
> model was the worst thing ever invented by man! I think that's a matter of
> opinion (although I do see that there are dynamic-range limitations.) Yeah, this
> 'Filmic Color' add-on looks like what would generally be considered a
> 'post-processing' stage-- color-timing or color grading, as it's called in the
> movie biz-- but used in Blender as part of the actual rendering step(?). This
> kind of stuff has become *truly* sophisticated compared to the old film-oriented
> color-timing, especially with the addition of HDR imagery into the mix.
>
> I haven't tried using Blender yet, but I get the distinct impression that
> learning it *well* would be like trying to learn Photoshop, Autocad and Maya--
> all at the same time. Each one of those takes years to get really proficient at.
> The sheer number of menu items in Blender appears mind-boggling.

Do not despair. yes it can take a whole year to master, just as other major 3D
suites but it can be learned to use for specific tasks or in a superficial way
in about 1 month. ( that is in normal full day training conditions ) POV-Ray is
about the same !  What is important is to stop despising interfaces, because
they do not prevent anyone to hand-code stuff.  But they do allow one to sculpt,
comb, or move things around before and after doing all your scripting.


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