POV-Ray : Newsgroups : povray.beta-test : Known bugs 1 Nov 2001 Server Time
30 Jul 2024 20:20:11 EDT (-0400)
  Known bugs 1 Nov 2001 (Message 3 to 12 of 32)  
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From: ingo
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 06:48:44
Message: <Xns914C825581BBFseed7@povray.org>
in news:bEM### [at] econymdemoncouk Mike Williams wrote:

> Since nobody else wanted to take this on, and since I've got a bit of
> leisure time, I'll have a bit of a go.

Thanks Mike,

Here is an old one for you that never made it in the list:

Are '&' and '|' swiched?
http://news.povray.org/Xns9128A184570B3seed7@povray.org

in the same thread: '<=' is wrong
http://news.povray.org/Xns9128A519E6F15seed7@povray.org


Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Anders K 
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 08:31:28
Message: <3be14eb0$1@news.povray.org>
Can you add:

Camera is off by half a pixel
http://news.povray.org/3bccc696@news.povray.org


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From: Thorsten Froehlich
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 08:54:02
Message: <3be153fa@news.povray.org>
In article <Xns### [at] povrayorg> , ingo <ing### [at] homenl>  
wrote:

> Are '&' and '|' swiched?
> http://news.povray.org/Xns9128A184570B3seed7@povray.org

This one has been fixed, I am fairly sure.

> in the same thread: '<=' is wrong
> http://news.povray.org/Xns9128A519E6F15seed7@povray.org

Not absolutely sure about this one...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Rune
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 09:10:16
Message: <3be157c8@news.povray.org>
"Mike Williams" wrote:
> Since nobody else wanted to take this on, and
> since I've got a bit of leisure time, I'll have
> a bit of a go.

Thanks a lot Mike!

> Bug in texture_map (job000183)
> (code gives a parse error: Blend_Map too long)
> http://news.povray.org/3ba9f8e9$1@news.povray.org

Here I believe the actual bug is:
(after shortening a too long blend map, POV-Ray crashes in the next render)

> Bug with parse_string
> http://news.povray.org/9pk0rto8s07dnm320f5m503aqu43ak6g3p@4ax.com

This one is not a bug.

> rand.inc VRand_In_Sphere flaw
> (VRand_In_Sphere doesn't give uniform distribution)
> http://news.povray.org/3bc64790$1@news.povray.org

I've just fixed this one now.

Keep up the good work! :)

Rune


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From: ingo
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 09:21:21
Message: <Xns914C9C3577615seed7@povray.org>
in news:3be153fa@news.povray.org Thorsten Froehlich wrote:

> This one has been fixed, I am fairly sure.
> 

Then the fixes aren't included in beta-7.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Thorsten Froehlich
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 11:09:44
Message: <3be173c8@news.povray.org>
In article <Xns### [at] povrayorg> , ingo <ing### [at] homenl>  
wrote:

>> This one has been fixed, I am fairly sure.
>
> Then the fixes aren't included in beta-7.

While I can confirm that the bug was there (and it is fixed again now), is
it just me who is experiencing a deja vu?  If change 503 on 2001/02/14 just
wouldn't say I fixed it and I would not know it was working back then...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 11:20:30
Message: <3be1764e@news.povray.org>
In article <3be153fa@news.povray.org> , "Thorsten Froehlich" 
<tho### [at] trfde> wrote:

>> in the same thread: '<=' is wrong
>> http://news.povray.org/Xns9128A519E6F15seed7@povray.org
>
> Not absolutely sure about this one...

Fixed now.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: ingo
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 11:29:52
Message: <Xns914CB1FF6FE56seed7@povray.org>
in news:3be173c8@news.povray.org Thorsten Froehlich wrote:

> While I can confirm that the bug was there (and it is fixed again
> now), is it just me who is experiencing a deja vu?  If change 503
> on 2001/02/14 just wouldn't say I fixed it and I would not know it
> was working back then... 
> 

Thorsten,
This doesn't sound good at all, I'm not trying to worry you. But maybe 
you should take the dog out for a walk more often. A change of 
perspective. Not stare at that rectangular glass all day....
 

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Christoph Hormann
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 11:45:20
Message: <3BE17C0D.B3DF7663@gmx.de>
Thorsten Froehlich wrote:
> 
> While I can confirm that the bug was there (and it is fixed again now), is
> it just me who is experiencing a deja vu?  If change 503 on 2001/02/14 just
> wouldn't say I fixed it and I would not know it was working back then...
> 

I found two posts where i reported it (in pre-beta), one in April, one in
August, both were meant to be 'fixed':

news://news.povray.org/3AE05AF3.8CBF799A%40gmx.de
news://news.povray.org/3B8E5BD3.B86D32BE%40gmx.de

No need to worry, just fix it again and make sure min() and max() work
correct too.  ;-)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Jérôme Grimbert
Subject: Re: Known bugs 1 Nov 2001
Date: 1 Nov 2001 13:11:15
Message: <3BE190A8.3C0B074E@free.fr>
Mike Williams wrote:

> Blob : Toward a solution
> (no bug description posted, just source code)
> http://news.povray.org/3B991C90.D715B7A3@free.fr
> 

It's just a suggestion/hint to resolve the classical blob bug.
The scene, when rendered, shows two polygonal holes in the
blob. 
Removing the clipping done by the bezier optimisation in the code allows 
to get the correct blob.

The bug is still present in B7 (as expected).
If you want, I can post pictures of the rendered scenes in the beta*.binaries group.
(two versions: one made with B7, and one made with a patched 3.1g, aka bugged vs
normal).
Just ask...


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