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in news:bEM### [at] econym demon co uk Mike Williams wrote:
> Since nobody else wanted to take this on, and since I've got a bit of
> leisure time, I'll have a bit of a go.
Thanks Mike,
Here is an old one for you that never made it in the list:
Are '&' and '|' swiched?
http://news.povray.org/Xns9128A184570B3seed7@povray.org
in the same thread: '<=' is wrong
http://news.povray.org/Xns9128A519E6F15seed7@povray.org
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Can you add:
Camera is off by half a pixel
http://news.povray.org/3bccc696@news.povray.org
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In article <Xns### [at] povray org> , ingo <ing### [at] home nl>
wrote:
> Are '&' and '|' swiched?
> http://news.povray.org/Xns9128A184570B3seed7@povray.org
This one has been fixed, I am fairly sure.
> in the same thread: '<=' is wrong
> http://news.povray.org/Xns9128A519E6F15seed7@povray.org
Not absolutely sure about this one...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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"Mike Williams" wrote:
> Since nobody else wanted to take this on, and
> since I've got a bit of leisure time, I'll have
> a bit of a go.
Thanks a lot Mike!
> Bug in texture_map (job000183)
> (code gives a parse error: Blend_Map too long)
> http://news.povray.org/3ba9f8e9$1@news.povray.org
Here I believe the actual bug is:
(after shortening a too long blend map, POV-Ray crashes in the next render)
> Bug with parse_string
> http://news.povray.org/9pk0rto8s07dnm320f5m503aqu43ak6g3p@4ax.com
This one is not a bug.
> rand.inc VRand_In_Sphere flaw
> (VRand_In_Sphere doesn't give uniform distribution)
> http://news.povray.org/3bc64790$1@news.povray.org
I've just fixed this one now.
Keep up the good work! :)
Rune
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in news:3be153fa@news.povray.org Thorsten Froehlich wrote:
> This one has been fixed, I am fairly sure.
>
Then the fixes aren't included in beta-7.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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In article <Xns### [at] povray org> , ingo <ing### [at] home nl>
wrote:
>> This one has been fixed, I am fairly sure.
>
> Then the fixes aren't included in beta-7.
While I can confirm that the bug was there (and it is fixed again now), is
it just me who is experiencing a deja vu? If change 503 on 2001/02/14 just
wouldn't say I fixed it and I would not know it was working back then...
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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In article <3be153fa@news.povray.org> , "Thorsten Froehlich"
<tho### [at] trf de> wrote:
>> in the same thread: '<=' is wrong
>> http://news.povray.org/Xns9128A519E6F15seed7@povray.org
>
> Not absolutely sure about this one...
Fixed now.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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in news:3be173c8@news.povray.org Thorsten Froehlich wrote:
> While I can confirm that the bug was there (and it is fixed again
> now), is it just me who is experiencing a deja vu? If change 503
> on 2001/02/14 just wouldn't say I fixed it and I would not know it
> was working back then...
>
Thorsten,
This doesn't sound good at all, I'm not trying to worry you. But maybe
you should take the dog out for a walk more often. A change of
perspective. Not stare at that rectangular glass all day....
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Thorsten Froehlich wrote:
>
> While I can confirm that the bug was there (and it is fixed again now), is
> it just me who is experiencing a deja vu? If change 503 on 2001/02/14 just
> wouldn't say I fixed it and I would not know it was working back then...
>
I found two posts where i reported it (in pre-beta), one in April, one in
August, both were meant to be 'fixed':
news://news.povray.org/3AE05AF3.8CBF799A%40gmx.de
news://news.povray.org/3B8E5BD3.B86D32BE%40gmx.de
No need to worry, just fix it again and make sure min() and max() work
correct too. ;-)
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Mike Williams wrote:
> Blob : Toward a solution
> (no bug description posted, just source code)
> http://news.povray.org/3B991C90.D715B7A3@free.fr
>
It's just a suggestion/hint to resolve the classical blob bug.
The scene, when rendered, shows two polygonal holes in the
blob.
Removing the clipping done by the bezier optimisation in the code allows
to get the correct blob.
The bug is still present in B7 (as expected).
If you want, I can post pictures of the rendered scenes in the beta*.binaries group.
(two versions: one made with B7, and one made with a patched 3.1g, aka bugged vs
normal).
Just ask...
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