"Mike Williams" wrote:
> Since nobody else wanted to take this on, and
> since I've got a bit of leisure time, I'll have
> a bit of a go.
Thanks a lot Mike!
> Bug in texture_map (job000183)
> (code gives a parse error: Blend_Map too long)
> http://news.povray.org/3ba9f8e9$1@news.povray.org
Here I believe the actual bug is:
(after shortening a too long blend map, POV-Ray crashes in the next render)
> Bug with parse_string
> http://news.povray.org/9pk0rto8s07dnm320f5m503aqu43ak6g3p@4ax.com
This one is not a bug.
> rand.inc VRand_In_Sphere flaw
> (VRand_In_Sphere doesn't give uniform distribution)
> http://news.povray.org/3bc64790$1@news.povray.org
I've just fixed this one now.
Keep up the good work! :)
Rune
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