|
![](/i/fill.gif) |
Mike Williams wrote:
> Blob : Toward a solution
> (no bug description posted, just source code)
> http://news.povray.org/3B991C90.D715B7A3@free.fr
>
It's just a suggestion/hint to resolve the classical blob bug.
The scene, when rendered, shows two polygonal holes in the
blob.
Removing the clipping done by the bezier optimisation in the code allows
to get the correct blob.
The bug is still present in B7 (as expected).
If you want, I can post pictures of the rendered scenes in the beta*.binaries group.
(two versions: one made with B7, and one made with a patched 3.1g, aka bugged vs
normal).
Just ask...
Post a reply to this message
|
![](/i/fill.gif) |