POV-Ray : Newsgroups : povray.beta-test : #persistent Server Time
21 Dec 2024 23:03:39 EST (-0500)
  #persistent (Message 1 to 9 of 9)  
From: ingo
Subject: #persistent
Date: 27 Dec 2018 16:54:45
Message: <XnsA9C5E91459B83seed7@news.povray.org>
Will #persistent make it from Ueberpov to 3.8? Extremely usefull feature.

ingo


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From: green
Subject: Re: #persistent
Date: 27 Dec 2018 17:45:01
Message: <web.5c2555ab874d1a8ed0c6faf90@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> Will #persistent make it from Ueberpov to 3.8? Extremely usefull feature.
>
> ingo

second


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From: clipka
Subject: Re: #persistent
Date: 28 Dec 2018 04:46:23
Message: <5c25f0ef$1@news.povray.org>
Am 27.12.2018 um 22:54 schrieb ingo:
> Will #persistent make it from Ueberpov to 3.8? Extremely usefull feature.

Not yet - the implementation in UberPOV is too hackish, with persistent 
variables not only carrying over between frames of an animation, but 
also between independent renders in the same session (on Windows).


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From: ingo
Subject: Re: #persistent
Date: 28 Dec 2018 05:10:31
Message: <XnsA9C671AF6AC86seed7@news.povray.org>
in news:5c25f0ef$1@news.povray.org clipka wrote:

> [...] with
> persistent variables not only carrying over between frames of an
> animation, but also between independent renders in the same session
> (on Windows). 
> 

Ouch. That's not what we want.

Thanks Clipka,

ingo


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From: green
Subject: Re: #persistent
Date: 28 Dec 2018 07:05:01
Message: <web.5c261071874d1a8ed0c6faf90@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 27.12.2018 um 22:54 schrieb ingo:
> > Will #persistent make it from Ueberpov to 3.8? Extremely usefull feature.
>
> Not yet -

shucks

> the implementation in UberPOV is too hackish, with persistent
> variables not only carrying over between frames of an animation, but
> also between independent renders in the same session (on Windows).

ok for linux tho (which is where i use it)?  if not so much, just restart povray
between projects?


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From: clipka
Subject: Re: #persistent
Date: 28 Dec 2018 19:15:35
Message: <5c26bca7$1@news.povray.org>
Am 28.12.2018 um 13:00 schrieb green:

>> the implementation in UberPOV is too hackish, with persistent
>> variables not only carrying over between frames of an animation, but
>> also between independent renders in the same session (on Windows).
> 
> ok for linux tho (which is where i use it)?  if not so much, just restart povray
> between projects?

No, the proper route is to clean up POV-Ray's internal architecture even 
more, and then implement it in a fashion that works regardless of the 
platform.


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From: Bald Eagle
Subject: Re: #persistent
Date: 29 Dec 2018 09:40:00
Message: <web.5c27863e874d1a8e765e06870@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 28.12.2018 um 13:00 schrieb green:
>
> >> the implementation in UberPOV is too hackish, with persistent
> >> variables not only carrying over between frames of an animation, but
> >> also between independent renders in the same session (on Windows).
> >
> > ok for linux tho (which is where i use it)?  if not so much, just restart povray
> > between projects?
>
> No, the proper route is to clean up POV-Ray's internal architecture even
> more, and then implement it in a fashion that works regardless of the
> platform.

Yes, for "long-term proper".

For short-term accessibility, perhaps a #reset_defaults to begin a scene with,
that be deprecated / ignored one the long-term permanent proper fix is in.


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From: ingo
Subject: Re: #persistent
Date: 29 Dec 2018 11:37:49
Message: <XnsA9C7B3599C83seed7@news.povray.org>
in news:web.5c27863e874d1a8e765e06870@news.povray.org Bald Eagle wrote:

> For short-term

Meh. With #write a lot can be done already, below's the resulting file 
of ~170 lines of macro. I'd opt for doing #persistent right. That doesnt 
take a way that it is an important feature that I've missed often and 
for me would be high on the list.

#declare Self=dictionary{
  ["LogLevel"]:0,
  ["Default"]:dictionary{
    ["Tolerance"]:0.010,
    ["MaxIter"]:100
  },
  ["ProcessType"]:dictionary{
    ["BaseEnd"]:0,
    ["BaseSubbase"]:1,
    ["SubbaseSubbase"]:2,
    ["SubbaseEnd"]:3,
    ["ClosedLoop"]:4
  },
  ["Index"]:array{"Base1"},
  ["Proc"]:array[1]{"Base1"},
  ["Base1"]:dictionary{
    ["Type"]:"BaseEnd",
    ["Joint"]:array[7]{<0,0,0> ,<0,0.25,0> ,<0,0.5,0> ,<0,0.75,0> ,
<0.111803,0.973607,0> ,<-0.277081,1.28788,0> ,<-0.0783398,1.74669,0> },
    ["_Lengths"]:array[6]{0.25,0.25,0.25,0.25,0.5,0.5},
    ["_Length"]:2.000000,
    ["_O"]:<0,0,0> ,
    ["_N"]:7,
    ["_M"]:6,
    ["Effector"]:6,
    ["Target"]:<-0.0786086,1.74607,0> ,
    ["Constraints"]:dictionary{
      ["3"]:dictionary{
        ["Objn"]:"C",
        ["Objs"]:C,
        ["Axis"]:<0,1,0> ,
        ["TTs"]:<0,1,0> ,
      },
    },
  },
}


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From: green
Subject: Re: #persistent
Date: 29 Dec 2018 21:20:00
Message: <web.5c28296b874d1a8ed0c6faf90@news.povray.org>
ingo <ing### [at] tagpovrayorg> wrote:
> in news:web.5c27863e874d1a8e765e06870@news.povray.org Bald Eagle wrote:
>
> > For short-term
>
> Meh. With #write a lot can be done already, below's the resulting file
> of ~170 lines of macro. I'd opt for doing #persistent right. That doesnt
> take a way that it is an important feature that I've missed often and
> for me would be high on the list.
>

i can't say i can connect the code with the topic.
  #write might be more useful in this context if it wrote to a ram disk.

i believe my question to lipka was off-target.  linux generally spawns povray
for each batch of frames, so persistent objects should be lost after a job.  it
is hard to see how name conflicts would arise without contrived examples.
  for windows it is different.  i've already bumped my nose hard against it.  i
use a construct such as this to work around it;

#declare klock=clock; // or whatever time you are interested in
#if( klock=0)         // or whatever time you are interested in
    #ifdef( thatthing)
        #undef thatthing
    #end
#end
#ifndef(thatthing)
    #persistent thatthing=
    ...
#end

i think this type of thing should be sufficient.

i have not exercised due diligence in determining how much time uberpov saves
for long-parsing frames, but the small amount of experimentation i have done
suggests ten or twenty percent.  which is an enormous amount when making frames
for days or weeks or months.  so i will keep on using uberpov for animations
unless 3.8 has something i /have/ to have.


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