POV-Ray : Newsgroups : povray.beta-test : #persistent : Re: #persistent Server Time
25 Apr 2024 13:33:33 EDT (-0400)
  Re: #persistent  
From: Bald Eagle
Date: 29 Dec 2018 09:40:00
Message: <web.5c27863e874d1a8e765e06870@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 28.12.2018 um 13:00 schrieb green:
>
> >> the implementation in UberPOV is too hackish, with persistent
> >> variables not only carrying over between frames of an animation, but
> >> also between independent renders in the same session (on Windows).
> >
> > ok for linux tho (which is where i use it)?  if not so much, just restart povray
> > between projects?
>
> No, the proper route is to clean up POV-Ray's internal architecture even
> more, and then implement it in a fashion that works regardless of the
> platform.

Yes, for "long-term proper".

For short-term accessibility, perhaps a #reset_defaults to begin a scene with,
that be deprecated / ignored one the long-term permanent proper fix is in.


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