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clipka <ano### [at] anonymousorg> wrote:
[snip]
Excellent! This will be very useful. Almost everything can export to obj, so
this immediately improves workflow for any project that uses a third-party
modeller.
Presumably the slight increase in read speed over mesh2 stems from the fact that
..obj is slightly less verbose in its syntax?
Bill
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Am 14.09.2016 um 07:18 schrieb Bill Pragnell:
> clipka <ano### [at] anonymousorg> wrote:
> [snip]
>
> Excellent! This will be very useful. Almost everything can export to obj, so
> this immediately improves workflow for any project that uses a third-party
> modeller.
That of course depends on the quality of the exporter. If it exports
poor meshes, with flipped normals and stuff, an external tool like
PoseRay is still recommended.
> Presumably the slight increase in read speed over mesh2 stems from the fact that
> ...obj is slightly less verbose in its syntax?
Exactly.
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On 9/13/2016 8:08 PM, clipka wrote:
> That said, I have a hunch that someone might like this feature.
>
It's been documented: http://wiki.povray.org/content/Reference:Mesh
I also created a talk page in case it's needed.
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Am 14.09.2016 um 22:10 schrieb Jim Holsenback:
> On 9/13/2016 8:08 PM, clipka wrote:
>> That said, I have a hunch that someone might like this feature.
>>
>
> It's been documented: http://wiki.povray.org/content/Reference:Mesh
>
> I also created a talk page in case it's needed.
Thanks; I guess I'll have to hurry to integrate it into the official
branch then ;)
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On 9/14/2016 4:40 PM, clipka wrote:
> Am 14.09.2016 um 22:10 schrieb Jim Holsenback:
>> On 9/13/2016 8:08 PM, clipka wrote:
>>> That said, I have a hunch that someone might like this feature.
>>>
>>
>> It's been documented: http://wiki.povray.org/content/Reference:Mesh
>>
>> I also created a talk page in case it's needed.
>
> Thanks; I guess I'll have to hurry to integrate it into the official
> branch then ;)
>
why the limitation of interior when material is used? that would leave
out a glass object just to name one
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Am 14.09.2016 um 23:43 schrieb Jim Holsenback:
> On 9/14/2016 4:40 PM, clipka wrote:
>> Am 14.09.2016 um 22:10 schrieb Jim Holsenback:
>>> On 9/13/2016 8:08 PM, clipka wrote:
>>>> That said, I have a hunch that someone might like this feature.
>>>>
>>>
>>> It's been documented: http://wiki.povray.org/content/Reference:Mesh
>>>
>>> I also created a talk page in case it's needed.
>>
>> Thanks; I guess I'll have to hurry to integrate it into the official
>> branch then ;)
>>
> why the limitation of interior when material is used? that would leave
> out a glass object just to name one
Because POV-Ray's architecture currently doesn't support different
interiors in a single primitive (which may not even make much sense),
and OBJ import is currently designed to generate a single mesh.
You can always add an interior to the entire mesh as part of the
OBJECT_MODIFIERS.
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On 09/14/2016 04:10 PM, Jim Holsenback wrote:
> On 9/13/2016 8:08 PM, clipka wrote:
>> That said, I have a hunch that someone might like this feature.
>>
>
> It's been documented: http://wiki.povray.org/content/Reference:Mesh
>
> I also created a talk page in case it's needed.
>
Now I know who has the real power to get things into the master branch :-).
FYI - A new object in the "lemon" is in the master branch and not yet
documented in povray's documentation. Jérôme has some documentation for
it already on his page at:
http://wiki.povray.org/content/User:Le_Forgeron#Lemon
Unsure if on yours or Jérôme's todo list. If I can help in some way
update the docs for the lemon, let me know.
Bill P.
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On 9/15/2016 7:13 AM, William F Pokorny wrote:
> FYI - A new object in the "lemon" is in the master branch and not yet
> documented in povray's documentation. Jérôme has some documentation for
> it already on his page at:
it's been added http://wiki.povray.org/content/Reference:Lemon
looks like the opening paragraph could use some help so I also created a
talk page as well: http://wiki.povray.org/content/Reference_Talk:Lemon
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On 09/15/2016 12:03 PM, Jim Holsenback wrote:
> On 9/15/2016 7:13 AM, William F Pokorny wrote:
>> FYI - A new object in the "lemon" is in the master branch and not yet
>> documented in povray's documentation. Jérôme has some documentation for
>> it already on his page at:
>
> it's been added http://wiki.povray.org/content/Reference:Lemon
>
> looks like the opening paragraph could use some help so I also created a
> talk page as well: http://wiki.povray.org/content/Reference_Talk:Lemon
>
Thanks. I've attempted some descriptive text at:
http://wiki.povray.org/content/Reference_Talk:Lemon
Bill P.
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Le 15/09/2016 à 18:59, William F Pokorny a écrit :
> On 09/15/2016 12:03 PM, Jim Holsenback wrote:
>> On 9/15/2016 7:13 AM, William F Pokorny wrote:
>>> FYI - A new object in the "lemon" is in the master branch and not yet
>>> documented in povray's documentation. Jérôme has some documentation for
>>> it already on his page at:
>>
>> it's been added http://wiki.povray.org/content/Reference:Lemon
>>
>> looks like the opening paragraph could use some help so I also created a
>> talk page as well: http://wiki.povray.org/content/Reference_Talk:Lemon
>>
>
> Thanks. I've attempted some descriptive text at:
>
> http://wiki.povray.org/content/Reference_Talk:Lemon
>
> Bill P.
I like it, but the introducing description is a bit harsh for the
non-mathematically-addicted.
So I added a bit in the discussion too
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