|
|
Am 14.09.2016 um 23:43 schrieb Jim Holsenback:
> On 9/14/2016 4:40 PM, clipka wrote:
>> Am 14.09.2016 um 22:10 schrieb Jim Holsenback:
>>> On 9/13/2016 8:08 PM, clipka wrote:
>>>> That said, I have a hunch that someone might like this feature.
>>>>
>>>
>>> It's been documented: http://wiki.povray.org/content/Reference:Mesh
>>>
>>> I also created a talk page in case it's needed.
>>
>> Thanks; I guess I'll have to hurry to integrate it into the official
>> branch then ;)
>>
> why the limitation of interior when material is used? that would leave
> out a glass object just to name one
Because POV-Ray's architecture currently doesn't support different
interiors in a single primitive (which may not even make much sense),
and OBJ import is currently designed to generate a single mesh.
You can always add an interior to the entire mesh as part of the
OBJECT_MODIFIERS.
Post a reply to this message
|
|