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On Fri, 10 May 2002 09:29:31 -0500, "Michael Goldshteyn" <mik### [at] wwa com>
wrote:
> it would be very helpful to see more information than 0
> Pixels Per Second for the current line.
have you checked how it works in 3.5 ?
from documentation:
"Note that on extremely slow renders, the PPS indicator may change to showing
PPM (pixels per minute), or PPH (pixels per hour)."
ABX
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:38:15
Message: <3cdbdb57$1@news.povray.org>
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I am as we speak and I see (last line: 0 PPS)
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3CDBDADF.566B533C@gmx.de...
>
>
> Michael Goldshteyn wrote:
> >
> > Can the number of pixels per second estimate be changed to a floating
point
> > number with at least three digits past the decimal point, instead of an
> > integer. I am referring to the Windows GUI version when I say this and
for
> > very slow renders it would be very helpful to see more information than
0
> > Pixels Per Second for the current line.
>
> Maybe you should try rendering a 0 PPS scene and see what happens before
> complaining...
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:41:03
Message: <3cdbdbff$1@news.povray.org>
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Here is the status line from a current render using RC5:
Post a reply to this message
Attachments:
Download 'status.bmp.dat' (2 KB)
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On Fri, 10 May 2002 09:37:54 -0500, "Michael Goldshteyn" <mik### [at] wwa com>
wrote:
> I am as we speak and I see (last line: 0 PPS)
Try to start render with +GAout.txt. You will achive file out.txt with time of
every line. Calculation is easy then.
ABX
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:49:55
Message: <3cdbde13$1@news.povray.org>
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True, but as a small convenience, it would be nice to see the average PPS
time as a floating point number to some number of decimal places.
Mike
news:ptmndu82g6vum6f67h9jmljebgds1fjrdp@4ax.com...
> On Fri, 10 May 2002 09:37:54 -0500, "Michael Goldshteyn" <mik### [at] wwa com>
> wrote:
> > I am as we speak and I see (last line: 0 PPS)
>
> Try to start render with +GAout.txt. You will achive file out.txt with
time of
> every line. Calculation is easy then.
>
> ABX
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On Fri, 10 May 2002 09:40:42 -0500, "Michael Goldshteyn" <mik### [at] wwa com>
wrote:
> Here is
That's not binary group.
> the status line from a current render
Perhaps it uses always the same unit as second part of counter on right side.
> using RC5:
What ? :)
ABX
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 10:55:09
Message: <3cdbdf4d@news.povray.org>
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news:aenndu484jcf6abs91a4gr9ckdjb36k9vn@4ax.com...
> On Fri, 10 May 2002 09:40:42 -0500, "Michael Goldshteyn" <mik### [at] wwa com>
> wrote:
> > Here is
>
> That's not binary group.
>
> > the status line from a current render
>
> Perhaps it uses always the same unit as second part of counter on right
side.
Maybe that's the problem!
>
> > using RC5:
>
> What ? :)
Oops, I meant RC4, a typo ;)
>
> ABX
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From: Christoph Hormann
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 11:13:31
Message: <3CDBE394.7C424F00@gmx.de>
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Michael Goldshteyn wrote:
>
> I am as we speak and I see (last line: 0 PPS)
>
> [...]
You are probably doing something wrong, i read '6 PPM' currently.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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From: Michael Goldshteyn
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 11:18:12
Message: <3cdbe4b4$1@news.povray.org>
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Well, I posted an image of the status bar. I am not doing anything wrong. I
am rendering a scene, the middle part of which takes much longer to trace
than the upper and lower part of the scene. Because the average time for the
scene as a whole can still be represented in PPS, the last line must also be
calculated in PPS, even though the last ten lines or so are taking much
longer to trace than the entire scene up to that point, because I have hit a
slow tracing glass object in the middle of the scene. The point is that the
last line units should be separate from the average units for the entire
scene.
Mike
"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3CDBE394.7C424F00@gmx.de...
>
>
> Michael Goldshteyn wrote:
> >
> > I am as we speak and I see (last line: 0 PPS)
> >
> > [...]
>
> You are probably doing something wrong, i read '6 PPM' currently.
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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From: Christoph Hormann
Subject: Re: A small change request prior to the release of the POV 3.5 final
Date: 10 May 2002 12:04:43
Message: <3CDBEF99.39EEB635@gmx.de>
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Michael Goldshteyn wrote:
>
> [...], the last line must also be
> calculated in PPS, even though the last ten lines or so are taking much
> longer to trace than the entire scene up to that point, because I have hit a
> slow tracing glass object in the middle of the scene. The point is that the
> last line units should be separate from the average units for the entire
> scene.
Ah, so you don't mean the actual PPS display, but the part added to the
render status display during slow renders.
This is always displayed in PPS, but i don't find that information very
useful anyway because it arbitrarily chooses a line to average the speed.
If you have a scene with a slow vertical structure this is fairly
worthless information. I personally would prefer a display of the time
needed for the last pixel (of course only calculated for slow renders)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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