POV-Ray : Newsgroups : povray.beta-test : Known Bugs Oct 01 Server Time
31 Jul 2024 00:30:22 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Known Bugs Oct 01
Date: 2 Oct 2001 17:26:23
Message: <3BBA31C3.ED219A49@gmx.de>
JRG wrote:
> 
> What about the "sphere_sweep and radiosity" bug? I hope I don't look like a
> monomaniac, but IIRC C. Hormann could replicate that as well... needs this
> more confirmation?
> 

I have mentioned this several times during pre-beta with sample code and
renders so the POV-Team is aware of it.  

Should certainly be part of the bug list IMO.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: JRG
Subject: Re: Known Bugs Oct 01
Date: 2 Oct 2001 17:33:20
Message: <3bba32a0$1@news.povray.org>
But it seems like Nathan Kopp cannot replicate it, which is a problem since
it's him who should fix it.

--
Jonathan

"Christoph Hormann" <chr### [at] gmxde> ha scritto nel messaggio
news:3BBA31C3.ED219A49@gmx.de...
>
>
> JRG wrote:
> >
> > What about the "sphere_sweep and radiosity" bug? I hope I don't look
like a
> > monomaniac, but IIRC C. Hormann could replicate that as well... needs
this
> > more confirmation?
> >
>
> I have mentioned this several times during pre-beta with sample code and
> renders so the POV-Team is aware of it.
>
> Should certainly be part of the bug list IMO.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: Known Bugs Oct 01
Date: 2 Oct 2001 17:50:59
Message: <3BBA3787.1220A0DA@gmx.de>
JRG wrote:
> 
> But it seems like Nathan Kopp cannot replicate it, which is a problem since
> it's him who should fix it.
> 

Ok, i will post scene and renders again so everyone can try to replicate
it.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Rune
Subject: Re: Known Bugs Oct 01
Date: 3 Oct 2001 08:30:37
Message: <3bbb04ed@news.povray.org>
"JRG" wrote:
> What about the "sphere_sweep and radiosity" bug?

Thanks, I have included this bug report on the list.

Rune


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From: Jari Juslin
Subject: Re: Known Bugs Oct 01
Date: 3 Oct 2001 22:22:18
Message: <3BBBC7D9.836D4AC7@iki.fi>
"Redbeard (MDJohnson)" wrote:
> no one seems to have even looked at, or at least replied to.

> http://news.povray.org/3bb2bcc4@news.povray.org

At least I could reproduce it. Beta4, W2k sp2, 2*Celeron 400 on Abit
BP6, 512Mb memory.

-- 
          /"\                           |    iki.
          \ /     ASCII Ribbon Campaign |    fi/
           X      Against HTML Mail     |    zds
          / \


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From: Nathan Kopp
Subject: Re: Known Bugs Oct 01
Date: 7 Oct 2001 17:01:58
Message: <3bc0c2c6@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote...
> But it seems like Nathan Kopp cannot replicate it, which is a problem
since
> it's him who should fix it.

Breakthrough!!!!  I figured out why I couldn't replicate your problem.  I
also figured out why adding an "invisible" object made the problem go away.

I have the following lines in my POVRAY.INI file:
Bounding=on
Bounding_Threshold=1

If I comment out the second line, I am able to replicate the problem.  These
settings determine if POV-Ray uses bounding slabs, which in turn affects the
use of light buffers and use of the vista buffer.

I still don't know the exact cause of the problem, but I'm getting much
closer now!

For now, the workaround is to add those two lines to your povray.ini file.

-Nathan


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From: Christoph Hormann
Subject: Re: Known Bugs Oct 01
Date: 7 Oct 2001 17:29:50
Message: <3BC0CA36.7F220857@gmx.de>
Nathan Kopp wrote:
> 
> Breakthrough!!!!  I figured out why I couldn't replicate your problem.  I
> also figured out why adding an "invisible" object made the problem go away.
> 
> I have the following lines in my POVRAY.INI file:
> Bounding=on
> Bounding_Threshold=1
> 
> [...]

Hmm, interesting.  Isn't it normally that bounding causes problems and not
that they are solved by it?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Warp
Subject: Re: Known Bugs Oct 01
Date: 7 Oct 2001 18:45:54
Message: <3bc0db22@news.povray.org>
I wonder what is the purpose for the bounding threshold? Why it couldn't
be just 1 and that's it? Is there any case where this would make rendering
considerably slower (and I'm not talking about 3 seconds vs. 1 second, but
for example 30 minutes vs. 10 minutes)?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: JRG
Subject: Re: Known Bugs Oct 01
Date: 11 Oct 2001 18:41:56
Message: <3bc62034@news.povray.org>
That's good to hear.
The only problem is that the scene which showed me the bug the first time
contains some thousands objects, so I think bounding was used by default.

--
Jonathan.
"Nathan Kopp" <nat### [at] koppcom> ha scritto nel messaggio
news:3bc0c2c6@news.povray.org...
>
> "JRG" <jrg### [at] hotmailcom> wrote...
> > But it seems like Nathan Kopp cannot replicate it, which is a problem
> since
> > it's him who should fix it.
>
> Breakthrough!!!!  I figured out why I couldn't replicate your problem.  I
> also figured out why adding an "invisible" object made the problem go
away.
>
> I have the following lines in my POVRAY.INI file:
> Bounding=on
> Bounding_Threshold=1
>
> If I comment out the second line, I am able to replicate the problem.
These
> settings determine if POV-Ray uses bounding slabs, which in turn affects
the
> use of light buffers and use of the vista buffer.
>
> I still don't know the exact cause of the problem, but I'm getting much
> closer now!
>
> For now, the workaround is to add those two lines to your povray.ini file.
>
> -Nathan
>
>
>
>
>


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