POV-Ray : Newsgroups : povray.beta-test : Known Bugs Oct 01 : Re: Known Bugs Oct 01 Server Time
31 Jul 2024 02:27:11 EDT (-0400)
  Re: Known Bugs Oct 01  
From: JRG
Date: 11 Oct 2001 18:41:56
Message: <3bc62034@news.povray.org>
That's good to hear.
The only problem is that the scene which showed me the bug the first time
contains some thousands objects, so I think bounding was used by default.

--
Jonathan.
"Nathan Kopp" <nat### [at] koppcom> ha scritto nel messaggio
news:3bc0c2c6@news.povray.org...
>
> "JRG" <jrg### [at] hotmailcom> wrote...
> > But it seems like Nathan Kopp cannot replicate it, which is a problem
> since
> > it's him who should fix it.
>
> Breakthrough!!!!  I figured out why I couldn't replicate your problem.  I
> also figured out why adding an "invisible" object made the problem go
away.
>
> I have the following lines in my POVRAY.INI file:
> Bounding=on
> Bounding_Threshold=1
>
> If I comment out the second line, I am able to replicate the problem.
These
> settings determine if POV-Ray uses bounding slabs, which in turn affects
the
> use of light buffers and use of the vista buffer.
>
> I still don't know the exact cause of the problem, but I'm getting much
> closer now!
>
> For now, the workaround is to add those two lines to your povray.ini file.
>
> -Nathan
>
>
>
>
>


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