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I have my camera inside a hollow sphere with no_image looking at another
sphere. The problem is, I can see the other sphere but it's reflection
block isn't working.
Is this a bug or am I doing something wrong here?
-tgq
code:
global_settings{
assumed_gamma 1.0
ambient_light 1.0
max_trace_level 25
}
camera {
direction z
up y
right x*image_width/image_height
location 20*z
look_at 0
}
light_source{15 15
looks_like{
sphere{0 10}
pigment{rgb 1}
finish{ambient 15}
}
}
#declare MD1=
material{
texture{
pigment{rgb<0.6, 0.5, 0.2>}
finish{
ambient 0
diffuse 0.05
brilliance 1.0
conserve_energy
reflection {
0 1
fresnel on
metallic 0
}
}
}
interior{ior 15}
}
sphere{0 5 material{MD1}}
sphere{20*z 1 material{MD1} no_image hollow}
plane{y,-7 pigment{checker rgb 0 rgb 1 scale 4}finish{diffuse.1}}// TGQ
--
camera{location z*13look_at 0}light_source{15 15looks_like{sphere{0 10
}pigment{rgb 1}finish{ambient 15}}}union{torus{3,0.5rotate x*90}cone{y
*4,.5,-y*8,0}cone{-x*4,.5,x*8,0}pigment{rgb<.7,.6,.4>}finish{ambient 0
diffuse 0reflection{1fresnel on metallic 1}}interior{ior 25}rotate 15}
plane{y,-7pigment{checker rgb 0rgb 1scale 4}finish{diffuse.1}}// TGQ
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"Trevor Quayle" <Tin### [at] hotmailcom> wrote:
> I have my camera inside a hollow sphere with no_image looking at another
> sphere. The problem is, I can see the other sphere but it's reflection
> block isn't working.
> Is this a bug or am I doing something wrong here?
>
>
Well, the culprit here seems to be fresnel; with fresnel on, only the
minimum reflection value is used on the sphere.
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt
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