Something wrong I guess. Use no_reflection when dealing with reflective
surfaces.
Bob H.
"Trevor Quayle" <Tin### [at] hotmailcom> wrote in message
news:3ba3d835@news.povray.org...
> I have my camera inside a hollow sphere with no_image looking at another
> sphere. The problem is, I can see the other sphere but it's reflection
> block isn't working.
> Is this a bug or am I doing something wrong here?
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