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The following code generates the error:
Slab Building Error: Cannot use non-perpendicular camera vectors with vista
buffer.
which is a bug because the matrix transform here is not non-perpendicular.
In fact the matrix specified here is the same as a simple translation of
<5,5,5>.
camera {location 0 look_at z matrix <1,0,0,0,1,0,0,0,1,5,5,5>}
I'm using POV-Ray 3.5 beta 1
on a P150, 16MB RAM
Windows 95 4.00.450 B IE 5 5.00.2919.6307
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3b9b56ab@news.povray.org...
> The following code generates the error:
>
> Slab Building Error: Cannot use non-perpendicular camera vectors with
vista
> buffer.
>
> which is a bug because the matrix transform here is not non-perpendicular.
> In fact the matrix specified here is the same as a simple translation of
> <5,5,5>.
>
> camera {location 0 look_at z matrix <1,0,0,0,1,0,0,0,1,5,5,5>}
I could be wrong, but shouldn't the last four entries in the matrix be
5,5,5,1? ie,
<1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
Tx,Ty,Tz, 1>
...Chambers
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"Ben Chambers" wrote:
> I could be wrong, but shouldn't the last four entries in
> the matrix be
> 5,5,5,1? ie,
> <1, 0, 0, 0,
> 0, 1, 0, 0,
> 0, 0, 1, 0,
> Tx,Ty,Tz, 1>
No, the matrix only takes 12 floats, 3 for each of the 3 local axis and 3
for the translation. The fourth column is used internally in POV-Ray only.
Could somebody confirm the bug report I posted?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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I get a different warning:
"Warning: Camera vectors are not perpendicular.
Making look_at the last statement may help."
Just copied your camera-statement, no objects.
Wait! I get your error message, if I add 3 objects to the scene. IRC the
vista buffer is not used with less objects in the scene.
Marc-Hendrik
PII 450MHz, 128MB, Windows 98, POV-Ray beta1
Rune schrieb in Nachricht <3b9bb72c@news.povray.org>...
>Could somebody confirm the bug report I posted?
>
>Rune
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"Marc-Hendrik Bremer" wrote:
> I get a different warning:
>
> "Warning: Camera vectors are not perpendicular.
> Making look_at the last statement may help."
My fault, I have the Bounding_Threshold set to 0 in my main povray.ini file.
> Wait! I get your error message, if I add 3 objects to
> the scene. IRC the vista buffer is not used with less
> objects in the scene.
Thanks for the confirmation.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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