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You may have heard me go on and on about my animation...
I was going to wait until I was further along to share it, but it's been
20 years (more or less) that it has been under construction. I figure
maybe I should show it before we're all dead.
http://www.buckosoft.com/tteoac/
-----------------
I am currently working on the part where the kid pushes the stool (my
recent odd colefax spline woes) and eats the cookies (he doesn't eat the
cookies yet).
The whole thing is one long tracking shot. The fishtank bit at the end
doesn't track because I just pushed that back and inserted the
stool/cookies scene.
dik
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My sincere congratulations. This is a huge project and entirely
enjoyable indeed. Somehow, I believe the child will find a plane (a
rocket maybe?) in the end and escape through a window...
You seem to be halfway through? :-) At least the track length seems to
suggest it.
--
Thomas
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In article <566d268e$1@news.povray.org>, tho### [at] degrootorg says...
>
> My sincere congratulations.
Thank you very much for your kind words.
> This is a huge project and entirely
> enjoyable indeed.
Thanks again.
> Somehow, I believe the child will find a plane (a
> rocket maybe?) in the end and escape through a window...
I have an idea that the locomotive stands on its butt and becomes a
rocket. :)
I have the ending clear in my mind and have thought about building that.
But there would be about 7 minutes of black frames (or beat counting
markers), so, bleh. Basically the kid ends up back in the house, goes
upstairs, brushes his teeth, goes to bed, and the last sustained guitar
notes are the camera pulling back (crane shot) to reveal his body in the
bed for the first time. fade to black.
>
> You seem to be halfway through? :-) At least the track length seems to
> suggest it.
yeah, pretty close to that. :) It will always be 16:43 long.
There are 12721 rendered frames and 11341 black frames. And some of the
12721 are the beat-marker frames.
Those frame counts are at 24fps, which I retimed everything to when I
recently switched from NTSC/DVD to 480p/720p. I'm strongly considering
retiming it back to 30fps. I have a 720p (HD!) version rendering right
now, which should be done in a month. Early previews of that are cool.
But a couple of the timings are weak at 24fps. I will probably delete
all of the frames and retime it after that. :)
dik
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On 12/12/2015 01:10 PM, Dick Balaska wrote:
>
> dik
>
Ambitious project - especially for when you started it!
I enjoyed what you have so far. Thanks for posting a pointer.
Oh, and you are not the only person here with decades old projects not
yet completed. :-)
Bill P.
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On 12/12/2015 1:10 PM, Dick Balaska wrote:
> You may have heard me go on and on about my animation...
> I was going to wait until I was further along to share it, but it's been
> 20 years (more or less) that it has been under construction. I figure
> maybe I should show it before we're all dead.
>
> http://www.buckosoft.com/tteoac/
>
I put up two new versions. They are the same movie except I ran a
480p-30fps version and 720p-24fps version.
The 720p version I really like.
I am a little disappointed in the 30fps version. I thought it might
clean up a couple of the stuttering moves, like standing at the base of
the tree when the camera pans right, but alas. One improvement is the
puffs of smoke when riding the train look better (wagon wheel effect).
I also notice a bug in my physics related to FPS. So the ReeferMagnets
show looks bad, and the volcano spew is different. I found a comment in
my math even where I said "using FPS as a constant is bad!". ;)
dik
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On 12/12/2015 1:10 PM, Dick Balaska wrote:
> You may have heard me go on and on about my animation...
Latest.
http://www.buckosoft.com/tteoac/video/tteoac-480p-20160224.mp4
This one I'm showing because it shows my MushroomCloud in production.
If you've already seen my video, then start at the 6 minute mark, in
front of the fishtank.
I don't like the plate move at all. Since I have no arms, you can't
tell why the plate goes spinning. Then the plate crashing looks lame
too. That's what I get for using a parabola function instead of physics.
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On 24-2-2016 22:49, dick balaska wrote:
> On 12/12/2015 1:10 PM, Dick Balaska wrote:
>> You may have heard me go on and on about my animation...
>
> Latest.
> http://www.buckosoft.com/tteoac/video/tteoac-480p-20160224.mp4
>
> This one I'm showing because it shows my MushroomCloud in production.
> If you've already seen my video, then start at the 6 minute mark, in
> front of the fishtank.
Good! It is a functional part of the story indeed.
>
> I don't like the plate move at all. Since I have no arms, you can't
> tell why the plate goes spinning. Then the plate crashing looks lame
> too. That's what I get for using a parabola function instead of physics.
>
You will come up with a solution :-)
The main issue is the absence of arms of course. With those you would be
able to have a credible reason for crashing the plate.
--
Thomas
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On 2/25/2016 3:19 AM, Thomas de Groot wrote:
> On 24-2-2016 22:49, dick balaska wrote:
>> This one I'm showing because it shows my MushroomCloud in production.
>> If you've already seen my video, then start at the 6 minute mark, in
>> front of the fishtank.
I fixed the plate crash. I was going to wait until I'd disposed of the
mushroom to post again, but I'm afraid RL is interfering and that might
be awhile. I have the next 30 seconds of video storyboarded and then I'm
not sure where I'm going after that.
I have settled on maintaining two versions,
480p @ 23.976 fps and 720p @ 30 fps
I like the 720p version (of course).
Having different frame rates keeps me real honest with my time math.
There was a lot of places I had to kill time*FPS.
One interesting thing, I noticed a bug in my south wall (the maroon wall
with the door) where the spew bounced into the wall (forgot to subtract
the wall thickness in bounce). So I reran that as 720p, breaking my rule
of "do all dev work in 480p and then run the 720p when satisfied".
Interesting, moving that wall one inch gives a lot more action in the
spew bouncing. Chaos is a wonderful thing. :)
However, there is an orange spew way up behind the house! (@4:03) It's
horrible! (I'm afraid to go in the house, there's probably a big ass
sphere in the kitchen). So, I spun the random number generator and I'm
currently running a 480p version. Much less action. I'm going to let
that finish and then spin again. :(
I've decided to not worry about "no arms" regarding why the plate flies
off the countertop. I'll leave it up to the viewer to decide if it was
an accident of if the kid was pissed he's out of cookies.
http://www.buckosoft.com/tteoac/video/tteoac-480p-20160229.mp4
http://www.buckosoft.com/tteoac/video/tteoac-720p-20160301.mp4
Fun fact:
There are 6.3M records in the database describing the mushroom
(3.3K for the broken plate).
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Love it.
Did you notice (of course you did!) that the child is not wobbling any
more after getting off the train? ;-)
--
Thomas
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On 3/3/2016 3:25 AM, Thomas de Groot wrote:
> Love it.
>
> Did you notice (of course you did!) that the child is not wobbling any
> more after getting off the train? ;-)
>
Baf, you noticed.
Um, he grew up? He got on the train in '97 and got off in '02, so he's
a steadier walker now. ;)
--
dik
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