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So, I'm trying to convert some online code to SDL,
( https://github.com/xmdi/CAD-from-Scratch/blob/main/016/geom.c )
and the conditions in the while statement
#while( j >= 0 & bins[j] > key)
don't protect against j being negative.
"C:\Users\Mini\Documents\POV-Ray\v3.8-beta\scenes\DelaunayTriangulateTest1.pov"
line 226: Parse Error: Negative subscript
Render failed
Probably because they're collected in one line / statement and are therefore all
evaluated together, and the while loop doesn't terminate until that expression
is fully evaluated.
I managed to hacktastically bypass / protect against this with some additional
protective wrappers to the loop, but this doesn't seem like it ought to be
necessary, or else there ought to be a more elegant way to correct this in SDL.
Unless the while source code has a bug that I've triggered, and _I've broken
POV-Ray AGAIN_. :\
// sort points by proximity
#local NbinRows = ceil(pow(numpoints, 0.25));
#local bins = array [numpoints+1];
#for (i, 0, numpoints)
#local p = (points[i][1] * NbinRows*0.999); // bin row
#local q = (points[i][0] * NbinRows*0.999); // bin column
#if (mod(p, 2))
#local bins[i] = (p+1) * NbinRows - q;
#else
#local bins[i] = p * NbinRows + q + 1;
#end
#end
#for (i, 1, numpoints) // insertion sort
#local key = bins[i];
#local tempF = array {points[i][0], points[i][1]};
#local j = i - 1;
#debug "------------------------------------------------\n"
#debug concat (" i = ", str (i, 0, 0), "\n")
#debug concat ("bins[i] = ", str (bins[i], 0, 0), "\n")
#debug concat ("bins[j] = ", str (bins[j], 0, 0), "\n")
#if (j > 0)
#while( j >= 0 & bins[j] > key)
#local bins[j+1] = bins[j];
#local points[j+1][0] = points[j][0];
#local points[j+1][1] = points[j][1];
#local j = j-1;
#debug concat ("j = ", str (j, 0, 0), "\n")
#debug concat ("bins[i] = ", str (bins[i], 0, 0), "\n")
#if (j<0) #break #end
#end // end while
#end
#local bins[j+1] = key;
#local points[j+1][0] = tempF[0];
#local points[j+1][1] = tempF[1];
#end
Also, if anyone can tell me if this is C, C++, or C#, and how to properly
interpret and convert statements such as:
int* bins=malloc(numPoints*sizeof(int));
points=realloc(points,(3+numPoints)*2*sizeof(float));
int (*verts)[3]=malloc(3*sizeof(int));
int (*tris)[3]=malloc(3*sizeof(int));
int *triangleStack=malloc((numPoints-3)*sizeof(int));
tris=realloc(tris,(nT)*3*sizeof(int));
verts=realloc(verts,(nT)*3*sizeof(int));
int *renumberAdj=calloc(nT,sizeof(int));
bool *deadTris=calloc(nT,sizeof(bool));
int (*verts_final)[3]=malloc(3*nT_final*sizeof(int));
int (*tris_final)[3]=malloc(3*nT_final*sizeof(int));
that would be great. I kinda get it, but a clear explanation from someone who
know the native language PLUS SDL, would help doing any such future conversions.
Maybe I could even write a small macro to make declaring such arrays a bit more
foolproof.
Post a reply to this message
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"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I'm trying to convert some online code to SDL,
>
> ( https://github.com/xmdi/CAD-from-Scratch/blob/main/016/geom.c )
>
> and the conditions in the while statement
> #while( j >= 0 & bins[j] > key)
> don't protect against j being negative.
>
> "C:\Users\Mini\Documents\POV-Ray\v3.8-beta\scenes\DelaunayTriangulateTest1.pov"
> line 226: Parse Error: Negative subscript
>
> Render failed
>
> Probably because they're collected in one line / statement and are therefore all
> evaluated together, and the while loop doesn't terminate until that expression
> is fully evaluated.
You may want to have a look at these questions, answers and comments::
What is "short-circuiting" in C like languages?
https://softwareengineering.stackexchange.com/questions/201896/what-is-short-circuiting-in-c-like-languages
What is short-circuit evaluation in C?
https://stackoverflow.com/questions/45848858/what-is-short-circuit-evaluation-in-c
Is short-circuiting logical operators mandated? And evaluation order?
https://stackoverflow.com/questions/628526/is-short-circuiting-logical-operators-mandated-and-evaluation-order
My opinion is that writing code that depends on short circuiting is
bad practice (i.e. hard to understand and debug - and not so portable,
as you have now experienced).
> I managed to hacktastically bypass / protect against this with some additional
> protective wrappers to the loop, but this doesn't seem like it ought to be
> necessary, or else there ought to be a more elegant way to correct this in SDL.
>
> Unless the while source code has a bug that I've triggered, and _I've broken
> POV-Ray AGAIN_. :\
>
> // sort points by proximity
> #local NbinRows = ceil(pow(numpoints, 0.25));
> #local bins = array [numpoints+1];
>
> #for (i, 0, numpoints)
> #local p = (points[i][1] * NbinRows*0.999); // bin row
> #local q = (points[i][0] * NbinRows*0.999); // bin column
> #if (mod(p, 2))
> #local bins[i] = (p+1) * NbinRows - q;
> #else
> #local bins[i] = p * NbinRows + q + 1;
> #end
> #end
>
> #for (i, 1, numpoints) // insertion sort
> #local key = bins[i];
> #local tempF = array {points[i][0], points[i][1]};
> #local j = i - 1;
> #debug "------------------------------------------------\n"
> #debug concat (" i = ", str (i, 0, 0), "\n")
> #debug concat ("bins[i] = ", str (bins[i], 0, 0), "\n")
> #debug concat ("bins[j] = ", str (bins[j], 0, 0), "\n")
> #if (j > 0)
> #while( j >= 0 & bins[j] > key)
> #local bins[j+1] = bins[j];
> #local points[j+1][0] = points[j][0];
> #local points[j+1][1] = points[j][1];
> #local j = j-1;
>
> #debug concat ("j = ", str (j, 0, 0), "\n")
> #debug concat ("bins[i] = ", str (bins[i], 0, 0), "\n")
> #if (j<0) #break #end
> #end // end while
> #end
>
> #local bins[j+1] = key;
> #local points[j+1][0] = tempF[0];
> #local points[j+1][1] = tempF[1];
> #end
>...
You can try something like this:
(NB: Untested code)
// Sort points by proximity
#local NoOfBinRows = ceil(pow(NoOfPoints, 0.25));
#local Bins = array[NoOfPoints+1];
#for (I, 0, NoOfPoints)
#local P = Points[I][1]*NoOfBinRows*0.999; // bin row
#local Q = Points[I][0]*NoOfBinRows*0.999; // bin column
#local Bins[I] = P*NoOfBinRows + (mod(P, 2) = 0 ? Q + 1 : NoOfBinRows - Q);
#end // for
// Insertion sort
#for (I, 1, NoOfPoints)
#local Key = Bins[I];
#local TempF_0 = Points[I][0];
#local TempF_1 = Points[I][1];
#local J = I - 1;
#local Continue = (Bins[J] > Key);
#while (Continue)
#local Bins[J+1] = Bins[J];
#local Points[J+1][0] = Points[J][0];
#local Points[J+1][1] = Points[J][1];
#local J = J - 1;
#local Continue = (J >= 0);
#if (Continue)
#local Continue = (Bins[J] > Key);
#end // if
#end // while
#local Bins[J+1] = Key;
#local Points[J+1][0] = TempF_0;
#local Points[J+1][1] = TempF_1;
#end // for
Btw.: I'm suspicious of the *0.999 calculations.
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
>...
> // Insertion sort
> #for (I, 1, NoOfPoints)
> #local Key = Bins[I];
> #local TempF_0 = Points[I][0];
> #local TempF_1 = Points[I][1];
> #local J = I - 1;
> #local Continue = (Bins[J] > Key);
> #while (Continue)
> #local Bins[J+1] = Bins[J];
> #local Points[J+1][0] = Points[J][0];
> #local Points[J+1][1] = Points[J][1];
> #local J = J - 1;
> #local Continue = (J >= 0);
> #if (Continue)
> #local Continue = (Bins[J] > Key);
> #end // if
> #end // while
> #local Bins[J+1] = Key;
> #local Points[J+1][0] = TempF_0;
> #local Points[J+1][1] = TempF_1;
> #end // for
>...
If the assignments after the while loop goes wrong, then you can try
to change lines at the end of the while loop like this:
#local Continue = (J >= 1);
#if (Continue)
#local J = J - 1;
#local Continue = (Bins[J] > Key);
#end // if
--
Tor Olav
http://subcube.com
https://github.com/t-o-k
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From: Lars Rohwedder
Subject: rt_circuiting_is_veeeery_common_in_C=2e?
Date: 17 Jan 2023 01:40:27
Message: <63c642db@news.povray.org>
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> You may want to have a look at these questions, answers and comments::
>
> What is "short-circuiting" in C like languages?
>
https://softwareengineering.stackexchange.com/questions/201896/what-is-short-circuiting-in-c-like-languages
>
> What is short-circuit evaluation in C?
> https://stackoverflow.com/questions/45848858/what-is-short-circuit-evaluation-in-c
>
> Is short-circuiting logical operators mandated? And evaluation order?
>
https://stackoverflow.com/questions/628526/is-short-circuiting-logical-operators-mandated-and-evaluation-order
>
>
> My opinion is that writing code that depends on short circuiting is
> bad practice (i.e. hard to understand and debug - and not so portable,
> as you have now experienced).
But in C those expressions are a quite common idiome, like
#define IsNullOrEmpty(s) ((s)==NULL || (s)[0]=='\0')
or – even more common - in expressions like this:
if( s && s->value )
{
…
}
and a lot of C code rely on the short circui rule in these expressions.
And – IMHO – these expressions are not hard to debug, because 's' can be
evaluated easily e.g. in a debugger.
But of course, PovRay scene files are not C. :-)
Lars R.
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