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I was just trying to make a simple scene to project some light through an image
map, and started pulling my hair out.
The image map casts a black shadow onto my plane. Nothing I tried to do changed
this. (changing filter values, moving things around, changing the ordering of
directives)
I have a lot of hair, and causing myself undue difficulty in writing the
simplest of scenes is not unusual, but ...
a) I found surprisingly few scenes and examples trying to search for a reason /
solution.
and
b) when I simply switch from #version 3.8; to #version 3.7;
it works fine - just as expected.
Did something get changed in 3.8 that needs to be done to have this work "the
old way"? or is this truly a bug that crept in?
Here's the scene with some visual markers - just plop some image you have stored
locally in place of my surface map of the planet Mercury.
-----------------------------------------------------------------------
//#version 3.8; // <--- no worky. The POV-Ray is busticated. :(
#version 3.7; // All is light and happiness.
global_settings {assumed_gamma 1.0}
#include "colors.inc"
camera {
location <0, 6, -5>
right x*image_width/image_height
up y
look_at <0, 3, 0>
}
//sky_sphere {pigment {rgb 1}}
#declare Filter =
texture {
pigment {
image_map {"/home/oem/Documents/POV-Ray-3.8/Maps/mercury-map.jpg"
once
filter all 1
} // end image_map
translate <-0.5, -0.5, -0.5>
scale <0.125, 0.125, 1.0>
translate 0.5
warp {spherical}
rotate -y*90
rotate -x*90
} // end pigment
} // end texture
#declare Position = <0, 5, 0>;
#declare Sphere = sphere {<0, 0, 0> 1 }
object {Sphere pigment {rgbt <1, 1, 1, 0.8>} no_shadow scale 0.99 translate
Position}
object {Sphere texture {Filter} translate Position}
object {Sphere texture {pigment {rgbt <1, 1, 0, 0.5>} finish {emission 1}}
no_shadow scale 0.1 translate Position}
light_source {Position rgb 1}
plane {y, 0 pigment {checker White Gray90}}
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Whoops - I forgot to include:
Persistence of Vision(tm) Ray Tracer
Version 3.8.0-alpha.9861167.unofficial
This is an unofficial version compiled by:
Dick Balaska - qtpovray edition
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From: dick balaska
Subject: Re: Using an image_map as a light filter: bug in 3.8?
Date: 23 Jun 2019 20:11:02
Message: <5d101516$1@news.povray.org>
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On 6/21/19 5:45 PM, Bald Eagle wrote:
>
> Whoops - I forgot to include:
>
> Persistence of Vision(tm) Ray Tracer
> Version 3.8.0-alpha.9861167.unofficial
>
> This is an unofficial version compiled by:
> Dick Balaska - qtpovray edition
>
>
What? Cool, I didn't think anyone actually used it. That's a pretty old
version by now, about 8 months, 2018-10-09. I stopped updating when
clipka started rewriting the parser.
--
dik
Rendered 1024 of 921600 pixels (0%)
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dick balaska <dic### [at] buckosoftcom> wrote:
> What? Cool, I didn't think anyone actually used it. That's a pretty old
> version by now, about 8 months, 2018-10-09. I stopped updating when
> clipka started rewriting the parser.
I humbly worship at the shrine of Balaska. :D
I did an apt-get upgrade just to check, and my next step was to see about
installing POV-Ray from source, but I've never done that in Linux yet.
I've only ever done any of that "make" stuff - and that was with a step-by-step
instruction sheet
I thought you had at one point edited the qt version to make a blue arrow to
render the SDL tab currently being edited - I guess that went away?
Maybe someone can check to see if the weird image_map filtering bug still exists
in the most current [un]official version.
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From: dick balaska
Subject: Re: Using an image_map as a light filter: bug in 3.8?
Date: 23 Jun 2019 21:05:19
Message: <5d1021cf$1@news.povray.org>
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On 6/23/19 8:49 PM, Bald Eagle wrote:
>
> dick balaska <dic### [at] buckosoftcom> wrote:
>
>> What? Cool, I didn't think anyone actually used it. That's a pretty old
>> version by now, about 8 months, 2018-10-09. I stopped updating when
>> clipka started rewriting the parser.
>
>
> I humbly worship at the shrine of Balaska. :D
>
> I did an apt-get upgrade just to check, and my next step was to see about
> installing POV-Ray from source, but I've never done that in Linux yet.
> I've only ever done any of that "make" stuff - and that was with a step-by-step
> instruction sheet
>
> I thought you had at one point edited the qt version to make a blue arrow to
> render the SDL tab currently being edited - I guess that went away?
That should be there. If there is no file "hard" selected, it should
"soft" select the current tab.
http://www.buckosoft.com/qtpovray/render.html
>
> Maybe someone can check to see if the weird image_map filtering bug still exists
> in the most current [un]official version.
>
>
--
dik
Rendered 1024 of 921600 pixels (0%)
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dick balaska <dic### [at] buckosoftcom> wrote:
> That should be there. If there is no file "hard" selected, it should
> "soft" select the current tab.
>
> http://www.buckosoft.com/qtpovray/render.html
Ooooooh. Gotcha. It works. [thumbs up]
I finally at long last found the installation directory
/usr/share/qtpovray-3.8/scenes/
and wanted to make a new workspace over there, but
when I go to do that, I get
"In the following dialog, select the root of your POV-Ray source"
but when I go to /usr/bin and try to select qtpovray, it's greyed out.
What's the trick?
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