POV-Ray : Newsgroups : povray.advanced-users : Any idea how i can construct this? Server Time
27 Dec 2024 06:22:48 EST (-0500)
  Any idea how i can construct this? (Message 1 to 9 of 9)  
From: Qeldroma
Subject: Any idea how i can construct this?
Date: 19 Oct 2004 08:10:00
Message: <web.417503bad24c99264814ae8b0@news.povray.org>
i want to construct my motorcycle and am now in the dilemma to construct the
front-skin of this superbike.

Just search for a pic of the "Kawasaki GPZ 900", then you'll see, what the
skin around the headlight has to look like.

It is irregular in all dimensions and is hollow...

Every idea to do this is welcome ;-)

Greets, qd


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From: none
Subject: Re: Any idea how i can construct this?
Date: 19 Oct 2004 08:31:41
Message: <4175092d@news.povray.org>
Qeldroma wrote:
> i want to construct my motorcycle and am now in the dilemma to construct the
> front-skin of this superbike.
> 
> Just search for a pic of the "Kawasaki GPZ 900", then you'll see, what the
> skin around the headlight has to look like.
> 
> It is irregular in all dimensions and is hollow...
> 
> Every idea to do this is welcome ;-)
> 
> Greets, qd

Strange name - rings a bell somewhere - fantasy literature?

Anyway, take a look at Blender - google for it you'll find it instantly 
- it has quite powerful mesh design features, and exports to Wavefront 
.OBJ files which can easily be imported into Povray and Moray with 
Thomas Baier's 3DWin program.

What you probably need is a patch modelling / mesh modelling program.

Have you also taken a look at Wings3D?

Regards,
-- 
Stefan Viljoen
Software Support Technician
Polar Design Solutions


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From: Qeldroma
Subject: Re: Any idea how i can construct this?
Date: 19 Oct 2004 12:55:00
Message: <web.417546815a631d398e1756830@news.povray.org>
Perhaps, i need more time to learn blender so far as for learning how meshes
will work?
This evening i will have a deeper look onto meshes, thanks so far, hope this
will do it.

"Ulic Qeldroma" is the thing you've remembered ;-)


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From: Stefan Viljoen
Subject: Re: Any idea how i can construct this?
Date: 19 Oct 2004 13:32:39
Message: <41754fb7@news.povray.org>
Qeldroma wrote:
> Perhaps, i need more time to learn blender so far as for learning how meshes
> will work?
> This evening i will have a deeper look onto meshes, thanks so far, hope this
> will do it.
> 
> "Ulic Qeldroma" is the thing you've remembered ;-)

Yes - what book/fantasy was that?

Rings a bell somewhere - a desperately clanging one. Dagnabit! I hate it 
when something is just "there" but I can't get a grip on it.

As regards meshes I think that might be the way to need to go to make an 
irregular surface with folds and creases like I suppose the bike's 
headlight fairing / guard looks like. If you don't like Blender or find 
it too obtuse (many people find the interface distressing apparently) 
try Wings3D - I've seen some people do incredible stuff with it as 
regards mesh creation and editing.

O yeah - you might also want to take a look at Chris Colefax Compressed 
Mesh Macro File package. This is a handy tool to make huge triangle 
meshes smaller / more optimal - and it sounds like you will eventually 
end up with a huge mesh for that headlight fairing.

Regards,
-- 
Stefan Viljoen
Software Support Technician
Polar Design Solutions


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From: Alf Peake
Subject: Re: Any idea how i can construct this?
Date: 19 Oct 2004 15:18:06
Message: <4175686e@news.povray.org>
"Stefan Viljoen" <ryl### [at] intekomcoza> wrote in message
news:41754fb7@news.povray.org...
> Qeldroma wrote:
>>
>> "Ulic Qeldroma" is the thing you've remembered ;-)
>
> Yes - what book/fantasy was that?

Google says - Ulic QuelDroma
Tales of the Jedi: Redemption

:)

Alf


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From: Alf Peake
Subject: Re: Any idea how i can construct this?
Date: 19 Oct 2004 15:21:01
Message: <4175691d$1@news.povray.org>
"Alf Peake" <alf### [at] peake42freeservecouk> wrote in message 
news:4175686e@news.povray.org...

> Google says - Ulic QuelDroma

No it does'nt :(
Try Ulic QelDroma

Alf


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From: Stefan Viljoen
Subject: Re: Any idea how i can construct this?
Date: 20 Oct 2004 02:35:09
Message: <4176071d@news.povray.org>
Alf Peake wrote:

> 
> "Stefan Viljoen" <ryl### [at] intekomcoza> wrote in message
> news:41754fb7@news.povray.org...
>> Qeldroma wrote:
>>>
>>> "Ulic Qeldroma" is the thing you've remembered ;-)
>>
>> Yes - what book/fantasy was that?
> 
> Google says - Ulic QuelDroma
> Tales of the Jedi: Redemption
> 
> :)
> 
> Alf

Oh yeah! I was just lazy and didn't wanna google...

-- 
Stefan Viljoen
Software Support Technician
Polar Design Solutions


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From: Qeldroma
Subject: Re: Any idea how i can construct this?
Date: 20 Oct 2004 18:00:00
Message: <web.4176ded25a631d39a2ee594c0@news.povray.org>
lol

Fascinating, how exciting such a small name can be.... ;-)

Ulic Qeldroma is an impressive jedi, falling to the dark side and is one of
two lords of Sith in the large Sith-Wars before all films...


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From: stephen parkinson
Subject: Re: Any idea how i can construct this?
Date: 22 Oct 2004 01:50:15
Message: <41789f97@news.povray.org>
Qeldroma wrote:
> i want to construct my motorcycle and am now in the dilemma to construct the
> front-skin of this superbike.
> 
> Just search for a pic of the "Kawasaki GPZ 900", then you'll see, what the
> skin around the headlight has to look like.
> 
> It is irregular in all dimensions and is hollow...
> 
> Every idea to do this is welcome ;-)
> 
> Greets, qd
> 
> 
> 
interface wise - try jpatch(www.jpatch.com)
looking rather good and dev proceeding afoot

i've literally played with wings, minor nightmare interface
someone will no doubt disagree

stephen


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