POV-Ray : Newsgroups : povray.advanced-users : java3D-2-POV converter Server Time
1 Nov 2024 01:23:42 EDT (-0400)
  java3D-2-POV converter (Message 1 to 5 of 5)  
From: Steve Strickland
Subject: java3D-2-POV converter
Date: 15 Oct 2003 18:15:01
Message: <web.3f8dc6375a1180cd7b9cbfcb0@news.povray.org>
I'm just starting to write a converter where I use a java3D applet to
compose scenes and then convert them to a POVscript for final rendering. My
question is has anyone done that before? Any tips you'd like to share?

TIA

Steve


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From: Andrew Wilcox
Subject: Re: java3D-2-POV converter
Date: 16 Oct 2003 16:12:44
Message: <3f8efbbc$1@news.povray.org>
I looked into it awhile back, but the way Java3D handles shapes is very different from
the way POV handles shapes.  Everything in
Java3D for the most part is a mesh, which makes things like CSG somewhat complicated
to reproduce.

Andrew Wilcox

"Steve Strickland" <ste### [at] puzzlecraftcom> wrote in message
news:web.3f8dc6375a1180cd7b9cbfcb0@news.povray.org...
> I'm just starting to write a converter where I use a java3D applet to
> compose scenes and then convert them to a POVscript for final rendering. My
> question is has anyone done that before? Any tips you'd like to share?
>
> TIA
>
> Steve
>
>


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From: Tom Galvin
Subject: Re: java3D-2-POV converter
Date: 16 Oct 2003 18:38:18
Message: <Xns9416BD616F649tomatimporg@204.213.191.226>
"Steve Strickland" <ste### [at] puzzlecraftcom> wrote in
news:web.3f8dc6375a1180cd7b9cbfcb0@news.povray.org: 

> I'm just starting to write a converter where I use a java3D applet to
> compose scenes and then convert them to a POVscript for final
> rendering. My question is has anyone done that before? Any tips you'd
> like to share? 
> 
> TIA
> 
> Steve
> 
> 

Rather than starting from scratch, you may want to think about giving Sacha 
a hand with his existing Java modeller.  

    http://jpatch.sourceforge.net/

I am sure he would welcome the assistance.

    http://jpatch.sourceforge.net/?page=help

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Sascha Ledinsky
Subject: Re: java3D-2-POV converter
Date: 17 Oct 2003 06:04:54
Message: <3f8fbec6$1@news.povray.org>
Steve Strickland wrote:
 >I'm just starting to write a converter where I use a java3D applet to
 >compose scenes and then convert them to a POVscript for final
 >rendering. My question is has anyone done that before? Any tips you'd
 >like to share?

As far as j3d is concerned: it only supports triangle meshes - it should 
be easy to convert those to POV-Ray mesh objects.

Tom Galvin wrote:
> Rather than starting from scratch, you may want to think about giving Sacha 
> a hand with his existing Java modeller.  

JPatch is work in progress and uses bicubic patches - it does not 
sopport any other primitives neither does it sopport CSG...

You may want to take a look at Art of Illusion (AOI) 
http://aoi.sourceforge.net/
It's a Java modeller and I think there's a POV-Export feature...


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From: Steve Strickland
Subject: Re: java3D-2-POV converter
Date: 22 Oct 2003 10:05:01
Message: <web.3f968da3fb4d8a9571ec7b180@news.povray.org>
Thanks to all for the tips. We have worked out a basic approach that employs
triangle primitives that I think will do what we want just fine. I'll let
you know when we get it working.

Steve


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