I'm just starting to write a converter where I use a java3D applet to
compose scenes and then convert them to a POVscript for final rendering. My
question is has anyone done that before? Any tips you'd like to share?
TIA
Steve
From: Andrew Wilcox
Subject: Re: java3D-2-POV converter
Date: 16 Oct 2003 16:12:44
Message: <3f8efbbc$1@news.povray.org>
I looked into it awhile back, but the way Java3D handles shapes is very different from
the way POV handles shapes. Everything in
Java3D for the most part is a mesh, which makes things like CSG somewhat complicated
to reproduce.
Andrew Wilcox
"Steve Strickland" <ste### [at] puzzlecraftcom> wrote in message
news:web.3f8dc6375a1180cd7b9cbfcb0@news.povray.org...
> I'm just starting to write a converter where I use a java3D applet to> compose scenes and then convert them to a POVscript for final rendering. My> question is has anyone done that before? Any tips you'd like to share?>> TIA>> Steve>>
"Steve Strickland" <ste### [at] puzzlecraftcom> wrote in
news:web.3f8dc6375a1180cd7b9cbfcb0@news.povray.org:
> I'm just starting to write a converter where I use a java3D applet to> compose scenes and then convert them to a POVscript for final> rendering. My question is has anyone done that before? Any tips you'd> like to share? > > TIA> > Steve> >
Rather than starting from scratch, you may want to think about giving Sacha
a hand with his existing Java modeller.
http://jpatch.sourceforge.net/
I am sure he would welcome the assistance.
http://jpatch.sourceforge.net/?page=help
--
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
Steve Strickland wrote:
>I'm just starting to write a converter where I use a java3D applet to
>compose scenes and then convert them to a POVscript for final
>rendering. My question is has anyone done that before? Any tips you'd
>like to share?
As far as j3d is concerned: it only supports triangle meshes - it should
be easy to convert those to POV-Ray mesh objects.
Tom Galvin wrote:
> Rather than starting from scratch, you may want to think about giving Sacha > a hand with his existing Java modeller.
JPatch is work in progress and uses bicubic patches - it does not
sopport any other primitives neither does it sopport CSG...
You may want to take a look at Art of Illusion (AOI)
http://aoi.sourceforge.net/
It's a Java modeller and I think there's a POV-Export feature...
Thanks to all for the tips. We have worked out a basic approach that employs
triangle primitives that I think will do what we want just fine. I'll let
you know when we get it working.
Steve