I looked into it awhile back, but the way Java3D handles shapes is very different from
the way POV handles shapes. Everything in
Java3D for the most part is a mesh, which makes things like CSG somewhat complicated
to reproduce.
Andrew Wilcox
"Steve Strickland" <ste### [at] puzzlecraft com> wrote in message
news:web.3f8dc6375a1180cd7b9cbfcb0@news.povray.org...
> I'm just starting to write a converter where I use a java3D applet to
> compose scenes and then convert them to a POVscript for final rendering. My
> question is has anyone done that before? Any tips you'd like to share?
>
> TIA
>
> Steve
>
>
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