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I have a bad habit of stopping a render, making a small change,
rendering again, and then wanting to go back and continue the previous
render. What strategies have you adopted to deal with this type of
situation? Are there any changes developers could make to make things
easier?
Michael
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hi,
Mike Horvath <mik### [at] gmailcom> wrote:
> I have a bad habit of stopping a render, making a small change,
> rendering again, and then wanting to go back and continue the previous
> render. What strategies have you adopted to deal with this type of
> situation?
I use (well, getting better at using) a version control software for projects,
'fossil'. it is lightweight and has a web interface[*]. I'm also getting into
the habit of always using an .ini file, so I can just do 'povray xyz' or 'povray
xyx[final]' instead of having to abort because I forgot some command-line
option.
> Are there any changes developers could make to make things easier?
can't think of any, do you have anything specific in mind?
[*] <https://www.fossil-scm.org/home/doc/trunk/www/index.wiki>
regards, jr.
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On 1/27/2020 6:21 AM, jr wrote:
> hi,
>
> Mike Horvath <mik### [at] gmailcom> wrote:
>> I have a bad habit of stopping a render, making a small change,
>> rendering again, and then wanting to go back and continue the previous
>> render. What strategies have you adopted to deal with this type of
>> situation?
>
> I use (well, getting better at using) a version control software for projects,
> 'fossil'. it is lightweight and has a web interface[*]. I'm also getting into
> the habit of always using an .ini file, so I can just do 'povray xyz' or 'povray
> xyx[final]' instead of having to abort because I forgot some command-line
> option.
>
>
I use GitHub, but it doesn't help me any in this case.
>> Are there any changes developers could make to make things easier?
>
> can't think of any, do you have anything specific in mind?
>
>
> [*] <https://www.fossil-scm.org/home/doc/trunk/www/index.wiki>
>
>
> regards, jr.
>
>
No, I am just really frustrated.
Michael
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hi,
Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/27/2020 6:21 AM, jr wrote:
> > Mike Horvath <mik### [at] gmailcom> wrote:
> >> I have a bad habit of stopping a render, making a small change,
> >> rendering again, and then wanting to go back and continue the previous
> >> render. What strategies have you adopted to deal with this type of
> >> situation?
> >
> > I use (well, getting better at using) a version control software for ...
>
> I use GitHub, but it doesn't help me any in this case.
here's how it works for me: scene file with green sphere, works + looks ok,
commit the file. now make a small change, say sphere to red, but doesn't look
right, want to go back to green, revert the file. I don't use git other than to
clone some code, so cannot comment, but with fossil everything is in a single
(usually local) db, and the command lines could look like:
$ fossil commit -m 'green sphere'
now edit scene to 'red' sphere, and render it:
$ vi mysphere.pov
$ povray +imysphere.pov
don't like the result:
$ fossil revert
$ povray +imysphere.pov
renders the green again. maybe I just misunderstood?
> >> Are there any changes developers could make to make things easier?
> >
> > can't think of any, do you have anything specific in mind?
> >
>
> No, I am just really frustrated.
yeah, know _that_ well. :-(
regards, jr.
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