POV-Ray : Newsgroups : povray.advanced-users : Continuing stopped render strategies Server Time
21 Dec 2024 11:41:57 EST (-0500)
  Continuing stopped render strategies (Message 1 to 4 of 4)  
From: Mike Horvath
Subject: Continuing stopped render strategies
Date: 26 Jan 2020 22:07:45
Message: <5e2e5401$1@news.povray.org>
I have a bad habit of stopping a render, making a small change, 
rendering again, and then wanting to go back and continue the previous 
render. What strategies have you adopted to deal with this type of 
situation? Are there any changes developers could make to make things 
easier?


Michael


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From: jr
Subject: Re: Continuing stopped render strategies
Date: 27 Jan 2020 06:25:01
Message: <web.5e2ec7ad350d908c662f470@news.povray.org>
hi,

Mike Horvath <mik### [at] gmailcom> wrote:
> I have a bad habit of stopping a render, making a small change,
> rendering again, and then wanting to go back and continue the previous
> render. What strategies have you adopted to deal with this type of
> situation?

I use (well, getting better at using) a version control software for projects,
'fossil'.  it is lightweight and has a web interface[*].  I'm also getting into
the habit of always using an .ini file, so I can just do 'povray xyz' or 'povray
xyx[final]' instead of having to abort because I forgot some command-line
option.


> Are there any changes developers could make to make things easier?

can't think of any, do you have anything specific in mind?


[*] <https://www.fossil-scm.org/home/doc/trunk/www/index.wiki>


regards, jr.


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From: Mike Horvath
Subject: Re: Continuing stopped render strategies
Date: 2 Feb 2020 14:56:07
Message: <5e372957$1@news.povray.org>
On 1/27/2020 6:21 AM, jr wrote:
> hi,
> 
> Mike Horvath <mik### [at] gmailcom> wrote:
>> I have a bad habit of stopping a render, making a small change,
>> rendering again, and then wanting to go back and continue the previous
>> render. What strategies have you adopted to deal with this type of
>> situation?
> 
> I use (well, getting better at using) a version control software for projects,
> 'fossil'.  it is lightweight and has a web interface[*].  I'm also getting into
> the habit of always using an .ini file, so I can just do 'povray xyz' or 'povray
> xyx[final]' instead of having to abort because I forgot some command-line
> option.
> 
> 

I use GitHub, but it doesn't help me any in this case.




>> Are there any changes developers could make to make things easier?
> 
> can't think of any, do you have anything specific in mind?
> 
> 
> [*] <https://www.fossil-scm.org/home/doc/trunk/www/index.wiki>
> 
> 
> regards, jr.
> 
> 

No, I am just really frustrated.


Michael


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From: jr
Subject: Re: Continuing stopped render strategies
Date: 2 Feb 2020 17:25:00
Message: <web.5e374c05350d90451952ca0@news.povray.org>
hi,

Mike Horvath <mik### [at] gmailcom> wrote:
> On 1/27/2020 6:21 AM, jr wrote:
> > Mike Horvath <mik### [at] gmailcom> wrote:
> >> I have a bad habit of stopping a render, making a small change,
> >> rendering again, and then wanting to go back and continue the previous
> >> render. What strategies have you adopted to deal with this type of
> >> situation?
> >
> > I use (well, getting better at using) a version control software for ...
>
> I use GitHub, but it doesn't help me any in this case.

here's how it works for me: scene file with green sphere, works + looks ok,
commit the file.  now make a small change, say sphere to red, but doesn't look
right, want to go back to green, revert the file.  I don't use git other than to
clone some code, so cannot comment, but with fossil everything is in a single
(usually local) db, and the command lines could look like:
  $ fossil commit -m 'green sphere'
now edit scene to 'red' sphere, and render it:
  $ vi mysphere.pov
  $ povray +imysphere.pov
don't like the result:
  $ fossil revert
  $ povray +imysphere.pov

renders the green again.  maybe I just misunderstood?


> >> Are there any changes developers could make to make things easier?
> >
> > can't think of any, do you have anything specific in mind?
> >
>
> No, I am just really frustrated.

yeah, know _that_ well.  :-(


regards, jr.


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