POV-Ray : Newsgroups : povray.advanced-users : 4D geometry Server Time
28 Jul 2024 22:31:53 EDT (-0400)
  4D geometry (Message 11 to 18 of 18)  
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From: Mark Weyer
Subject: Re: 4D geometry
Date: 4 May 2004 08:22:55
Message: <40978B66.6060708@informatik.uni-freiburg.de>
> Here's another question... what about slicing? If I choose a particular
> value for the 4th ordinate and fix that, can I *then* do the
> intersection on 3D? (Taking a slice is after all a set intersection
> operation - and I *believe* those things are associative...)

Yes, that would work, but only if you post the images (Can't imagine what
the slices would look like).


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


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From: Christopher James Huff
Subject: Re: 4D geometry
Date: 5 May 2004 10:00:58
Message: <cjameshuff-371C7C.10001305052004@news.povray.org>
In article <4096893b$1@news.povray.org>,
 Andrew C on Mozilla <voi### [at] devnull> wrote:

> > I never had problems with that, but the red/green glasses might have
> > helped a lot on that one. The problems I had were with too many lines
> > when having many 4D objects in the same "scene". I'm talking about 4D
> > tetris here.
> 
> ??!?! :-| ?!/"\@_~??!
> 
> Four *&$^ dimensional *@$^%# tetris *@*@#?!?! :-|
> 
> OK, my head hurts... lol!

Tetris is arrangements of axis-aligned blocks, so 4D tetris wouldn't be 
that hard. Viewing it on a 2D screen would be, though. Probably have to 
view it as transparent 3D objects, colored to indicate offset along the 
fourth axis. Even then, objects falling along the fourth axis would 
appear to overlap in the 3-space slice...you would need multiple views 
as well.

Hmm...rotating the pieces might be a bit mind-bending, even if it is 
restricted to 90 degree turns. I'm pretty sure a 180 degree rotation in 
4-space can mirror the 3-space slice, though I'm still having trouble 
figuring out just what a 4-space rotation is.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Andrew C on Mozilla
Subject: Re: 4D geometry
Date: 5 May 2004 17:00:35
Message: <409955f3$1@news.povray.org>
>> Here's another question... what about slicing? If I choose a particular
>> value for the 4th ordinate and fix that, can I *then* do the
>> intersection on 3D? (Taking a slice is after all a set intersection
>> operation - and I *believe* those things are associative...)
> 
> 
> Yes, that would work, but only if you post the images (Can't imagine what
> the slices would look like).

Interestingly, if you slice a normal cube in the right direction, you 
get a hexagon.

Not many people know that...

Presumably if I slice a hypercube right I'll get a pyramid of some 
kind... if I can rotate it right! :-S

Andrew @ home.


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From: Andrew C on Mozilla
Subject: Re: 4D geometry
Date: 6 May 2004 16:09:30
Message: <409a9b7a$1@news.povray.org>
An image is now in povray.binaries.images. (Simple wireframe - shame I 
can't show you the animation!)

Andrew @ home


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From: stephen parkinson
Subject: Re: 4D geometry
Date: 6 May 2004 16:19:01
Message: <409a9db5$1@news.povray.org>
Andrew C on Mozilla wrote:
> An image is now in povray.binaries.images. (Simple wireframe - shame I 
> can't show you the animation!)
> 
> Andrew @ home

simple, post the source and in files

we'll render and movie it :-)

stephen


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From: stephen parkinson
Subject: Re: 4D geometry
Date: 6 May 2004 16:31:55
Message: <409aa0bb@news.povray.org>
stephen parkinson wrote:
> Andrew C on Mozilla wrote:
> 
>> An image is now in povray.binaries.images. (Simple wireframe - shame I 
>> can't show you the animation!)
>>
>> Andrew @ home
> 
> 
> simple, post the source and in files
> 
> we'll render and movie it :-)
> 
> stephen

oops - source + ini files for movie frames

i'll write a .par for it

stephen


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From: Mark Weyer
Subject: Re: 4D geometry
Date: 7 May 2004 04:17:15
Message: <409B4659.5030004@informatik.uni-freiburg.de>
> Four *&$^ dimensional *@$^%# tetris *@*@#?!?! :-|

I'll post the program to p.o-t on monday (forgot to bring it today.
And yesterday.)


-- 
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}//  Mark Weyer


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From: Andrew C on Mozilla
Subject: Re: 4D geometry
Date: 8 May 2004 11:58:01
Message: <409d0389$1@news.povray.org>
>> Yes, that would work, but only if you post the images (Can't imagine what
>> the slices would look like).
> 
> 
> Interestingly, if you slice a normal cube in the right direction, you 
> get a hexagon.
> 
> Not many people know that...
> 
> Presumably if I slice a hypercube right I'll get a pyramid of some 
> kind... if I can rotate it right! :-S

See povray.binaries.animations ;-)

Andrew @ home.


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