POV-Ray : Newsgroups : povray.advanced-users : I need to export to 3DS-MAX, howto? Server Time
1 Nov 2024 03:17:02 EDT (-0400)
  I need to export to 3DS-MAX, howto? (Message 1 to 4 of 4)  
From: Florian Rustedt
Subject: I need to export to 3DS-MAX, howto?
Date: 29 Jul 2003 11:08:34
Message: <3f268df2@news.povray.org>
I found several IMPORT-utilities, but how do i export to ".3ds" the best way?

In advance, i need a way, to do this as exact in result as possible, because it
will be mechanically "lasered" in a piece of glas.

Someone's got experiences in doing this export?


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From: Christoph Hormann
Subject: Re: I need to export to 3DS-MAX, howto?
Date: 29 Jul 2003 12:28:56
Message: <3F26A0C7.C3D096AA@gmx.de>
Florian Rustedt wrote:
> 
> I found several IMPORT-utilities, but how do i export to ".3ds" the best way?

http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsdifficulty

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______


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From: Christopher James Huff
Subject: Re: I need to export to 3DS-MAX, howto?
Date: 29 Jul 2003 13:20:55
Message: <cjameshuff-5B02FB.12205529072003@netplex.aussie.org>
In article <3f268df2@news.povray.org>,
 Florian Rustedt <flo### [at] rustedtde> wrote:

> I found several IMPORT-utilities, but how do i export to ".3ds" the best way?

You don't.


> In advance, i need a way, to do this as exact in result as possible, because 
> it will be mechanically "lasered" in a piece of glas.

POV files just don't have the information most 3D formats use. They are 
written in a fairly complex scripting language, so it is not a matter of 
translating file formats, it is a matter of generating the scene and 
then generating a file from it. It is not trivial to write a parser for 
the scene description language, and even if that was done, there are 
many things that pose extreme difficulty or simply do not have any 
equivalent in common 3D formats, such as the fact that they generally 
store polygonal models.

Generally, if you need to work in another program and POV-Ray, you do 
your work in the other program first and export to POV-Ray.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Hugo Asm
Subject: Re: I need to export to 3DS-MAX, howto?
Date: 30 Jul 2003 09:51:34
Message: <3f27cd66@news.povray.org>
You can try Jerome Grimbert's tesselation patch. It seems like the closest
thing you can get to an export utility, though I haven't tried myself. You
will need to make your own binary.

http://jgrimbert.free.fr/pov/index.html

Regards,
Hugo


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