POV-Ray : Newsgroups : povray.advanced-users : I need to export to 3DS-MAX, howto? : Re: I need to export to 3DS-MAX, howto? Server Time
28 Jul 2024 22:29:10 EDT (-0400)
  Re: I need to export to 3DS-MAX, howto?  
From: Christopher James Huff
Date: 29 Jul 2003 13:20:55
Message: <cjameshuff-5B02FB.12205529072003@netplex.aussie.org>
In article <3f268df2@news.povray.org>,
 Florian Rustedt <flo### [at] rustedtde> wrote:

> I found several IMPORT-utilities, but how do i export to ".3ds" the best way?

You don't.


> In advance, i need a way, to do this as exact in result as possible, because 
> it will be mechanically "lasered" in a piece of glas.

POV files just don't have the information most 3D formats use. They are 
written in a fairly complex scripting language, so it is not a matter of 
translating file formats, it is a matter of generating the scene and 
then generating a file from it. It is not trivial to write a parser for 
the scene description language, and even if that was done, there are 
many things that pose extreme difficulty or simply do not have any 
equivalent in common 3D formats, such as the fact that they generally 
store polygonal models.

Generally, if you need to work in another program and POV-Ray, you do 
your work in the other program first and export to POV-Ray.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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