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On Tue, 4 Mar 2003 10:39:13 +0100, "T.J.Viking" <vik### [at] bp-domar pl>
wrote:
>And one word to you guys..... go for a walk, and leave POV for a while... you are
going crazy
>about you "preccious"
I can assert that Chris *does* go for a walk from time to time, even
if only to meet fellow POVers or ride his insane home-made bike :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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"T.J.Viking" <vik### [at] bp-domar pl> wrote in message
news:3e6361af@news.povray.org...
> > Okay, I give up. :-) I don't know enough about higher-end rendering to
> > understand it. But I'll get there some day. Thanks to everyone.
>
> Do not give up!
>
> HDRI is just the BITMAP, nothing more.
> Its higher dynamics & lower bounds on intensity clamping give you
> opportunity to use it as a source of data which is more real than
> clamped & more discretized RGB map such PNG,BMP etc.
I'm mildly flattered that you imagine that I could understand that.
Mark
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In article <3e6e63ac$1@news.povray.org>,
"Mark Hanson" <mar### [at] attbi com> wrote:
> > HDRI is just the BITMAP, nothing more.
> > Its higher dynamics & lower bounds on intensity clamping give you
> > opportunity to use it as a source of data which is more real than
> > clamped & more discretized RGB map such PNG,BMP etc.
>
> I'm mildly flattered that you imagine that I could understand that.
Ordinary images store intensity percentages. You can have from 0% to
100% intensity, with 100% being "white", anything brighter gets chopped
off. HDRI doesn't have that limitation, it keeps more information which
makes it useful in processing and rendering calculations even if it
can't be displayed.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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