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1 Nov 2024 13:20:22 EDT (-0400)
  valid parameter values (Message 1 to 7 of 7)  
From: Christopher Johnson
Subject: valid parameter values
Date: 14 Sep 2002 01:31:57
Message: <3d82c9cd@news.povray.org>
I'm looking for a list of valid or most common ranges of values for
parameters in a material/texture block.  The documentation lists parameter
types (float, etc.) but I'd like to know the valid ranges instead.  I've
just about finished writing a visual texture editor for the pov3.5 syntax
but i just need to define bounds on whichever parameters require them.

The simple answer would be that if it's not specified, then there isn't a
range but I'd rather not make assumptions.

Any help would be appreciated

Chris J


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From: Christoph Hormann
Subject: Re: valid parameter values
Date: 14 Sep 2002 04:18:01
Message: <3D82F0B9.BA5D033F@gmx.de>
Christopher Johnson wrote:
> 
> The simple answer would be that if it's not specified, then there isn't a
> range but I'd rather not make assumptions.

That's mostly correct, you can sometimes specify 'reasonable' ranges, for
example ior: 1-5, but you can always use other values as well - they might
lead to unexpected results though.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______


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From: ingo
Subject: Re: valid parameter values
Date: 14 Sep 2002 04:31:06
Message: <Xns92896BBE918FFseed7@povray.org>
in news:3d82c9cd@news.povray.org Christopher Johnson wrote:

> I'm looking for a list of valid 

Generaly, and this is one of the very nice things in POV-Ray, any value 
is valid, unless specified differently in the documentation

> or most common ranges of values for

The range [0-1] is most used for maps and colors and some aspects of 
finishes.
For other things like ior, dispersion and normal height etc. a common 
range of values does not make sense.

> parameters in a material/texture block. 

In case you want to set values with something like sliders, make them go 
from 0-1 but allow the user to type in other values.


Ingo


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From: Christopher Johnson
Subject: Re: valid parameter values
Date: 14 Sep 2002 10:53:08
Message: <3d834d54@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D82F0B9.BA5D033F@gmx.de...
>
>
> Christopher Johnson wrote:
> >
> > The simple answer would be that if it's not specified, then there isn't
a
> > range but I'd rather not make assumptions.
>
> That's mostly correct, you can sometimes specify 'reasonable' ranges, for
> example ior: 1-5, but you can always use other values as well - they might
> lead to unexpected results though.
>
> Christoph

That's about what I figured, thanks


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From: Christopher Johnson
Subject: Re: valid parameter values
Date: 14 Sep 2002 10:54:19
Message: <3d834d9b$1@news.povray.org>
"ingo" <ing### [at] tagpovrayorg> wrote in message
news:Xns### [at] povrayorg...
> in news:3d82c9cd@news.povray.org Christopher Johnson wrote:
>
> > I'm looking for a list of valid
>
> Generaly, and this is one of the very nice things in POV-Ray, any value
> is valid, unless specified differently in the documentation
>
> > or most common ranges of values for
>
> The range [0-1] is most used for maps and colors and some aspects of
> finishes.
> For other things like ior, dispersion and normal height etc. a common
> range of values does not make sense.
>
> > parameters in a material/texture block.
>
> In case you want to set values with something like sliders, make them go
> from 0-1 but allow the user to type in other values.
>
>
> Ingo

I was think along those lines but figured it wouldn't hurt to check before I
coded it.
Thanks


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From: ABX
Subject: Re: valid parameter values
Date: 16 Sep 2002 02:39:26
Message: <kiuaoucq8l6bp4otf6ntv6gq7s8onfbbc6@4ax.com>
On Sat, 14 Sep 2002 01:31:41 -0400, "Christopher Johnson"
<age### [at] hotmailcom> wrote:
> I've
> just about finished writing a visual texture editor for the pov3.5 syntax
> but i just need to define bounds on whichever parameters require them.

While others already said that mostly all values are valid I want you propose
something. I have not seen your editor but perhaps you can add in your
application global setting:
   [x] Use suggested values.
When it is turned on you can use for validation some file with appropriate
ranges defined. Anybody could change those suggested values for favourite if
the values can be set with scroller or something. For some settings I would
suggest selection lists with predefined named values like for example those
from consts.inc, glass.inc or http://seasoft.tecbox.com/Pov/NewIOR.html.

ABX


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From: Christopher Johnson
Subject: Re: valid parameter values
Date: 16 Sep 2002 16:55:14
Message: <3d864532@news.povray.org>
I had thought about adding predefined names to various settings.  My only
problem with that is I've been trying to keep the design section as clean as
possible.  It is a possibility though.  I think I am going to make the
ranges adjustable via a config file ... just have to play around with some
variations to see what works ,functionally as well as structurally

thanks for the response.
Chris

"ABX" <abx### [at] abxartpl> wrote in message
news:kiuaoucq8l6bp4otf6ntv6gq7s8onfbbc6@4ax.com...
> On Sat, 14 Sep 2002 01:31:41 -0400, "Christopher Johnson"
> <age### [at] hotmailcom> wrote:
> > I've
> > just about finished writing a visual texture editor for the pov3.5
syntax
> > but i just need to define bounds on whichever parameters require them.
>
> While others already said that mostly all values are valid I want you
propose
> something. I have not seen your editor but perhaps you can add in your
> application global setting:
>    [x] Use suggested values.
> When it is turned on you can use for validation some file with appropriate
> ranges defined. Anybody could change those suggested values for favourite
if
> the values can be set with scroller or something. For some settings I
would
> suggest selection lists with predefined named values like for example
those
> from consts.inc, glass.inc or http://seasoft.tecbox.com/Pov/NewIOR.html.
>
> ABX


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